In order for the sound to be attached to the Apache ,this was the only way i found.
If u modify the file , e.g. unpack and rename the level to gazala or dc_desertshield and repack as 001 for those it will work too.
U also may join other servers , as long as they dont run in pur mode. .
I have some custom Texures installed for some Vehicles , like the M1A1 (i brake for T72s) or the Hind (looks like an Eagles Head) and have found but one server since DC_Final release that md5 ed me.
Same goes for the sound add on here, the objecttemplates.con merely actives Apache Complex and tells it to run a soundscript which points to the map folder.
the code i posted above is for singleplayer only.
,
the website however holds the example file for clientt and will work best if the server u connect to has turbos added to Helicopter.
u will also be able to attach the sound script to other vehicles via
objectTemplate.active "vehicle"dummyengine
objecttemplate.loadsoundscritpt ../sounds/airwolfssc
This what it looks like for gazala , file named airwolf.ssc, responsilbe for the howl
#include EngineMap.ssc
newPatch
############
### Near ###
############
load @ROOT/bf1942/levels/gazala/carstereo/air.wav
loop
minDistance 20
randomStartPitch .05/.05
priority 10
*** Engine start ***
beginEffect
controlDestination Volume
controlSource Time
envelope Ramp
param .4
param 1.2
param 0
param 1
endEffect
*** Engine Pitch ***
beginEffect
controlDestination Pitch
controlSource Extern #map<Engine::Rpm>
envelope Ramp
param .6
param 1.05
param 0.70
param 0.30
endEffect
*** Engine Volume Start ***
beginEffect
controlDestination Volume
controlSource Extern #map<Engine::Rpm>
envelope Ramp
param 0.6
param 1
param 0
param 1
endEffect
*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 30
param 180
param 1
param -1
endEffect
*** Engine stop ***
beginEffect
controlDestination Volume
controlSource TimeRelease
envelope Ramp
param 0
param 0.2
param 1
param -1
endEffect
And the directory structure is explained in this topic.
viewtopic.php?t=2331
All wav files i have "created" to be able to play in-game are included in the rfa file . These are original sounds from the airwolf series website