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Battlefield Modding Tutorials BFMODS • View topic - Planes have proper number of guns

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Sun Jul 16, 2006 6:05 am 
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Joined: Tue May 16, 2006 12:00 am
Posts: 130
It's always bugged me how some planes show x amount of guns but they ALL FIRE TWO. Now I've fixed the planes that should have more. They are the Spitfire (4 new guns), BF109 (3 new gun locations, nose cannon has 2 barrels, total of 4 new guns), Mustang (4 new guns), Zero (2 new guns), and the corsair (4 new guns).

This will be a double edged sword for any master or learner for flight. It makes your plane MUCH more powerful (one burst from the new planes can kill another plane if done right). The downside is they consume more ammo (corsair, mustang, and bf109 triple the amount of ammo per volley). This means newbies will learn not to waste ammo, or in about 20 seconds they will be running dry.

IF ANYONE KNOWS HOW, I've noticed the BF109 guns that stick out of the wings are NOT in the holes in the skin. I will move them and the gunshot location if it can be done. Thanks in advance.

*edit*

New addition - I added a code for the mustang to FINALLY use its bomb racks in the game. Two bombs appear to be suspended from the wing racks, and drop like usual. Because of the upgraded firepower, I made 10 clips of 2 instead of 15 clips.

I have the code for B17s with tail and side gunners elsewhere, if you want it, it's at the BOTTOM of this page: viewtopic.php?t=2139



rem ***this adds the real number of guns (but not ammo) for airplanes***

rem ***mustang***

ObjectTemplate.active MustangGuns
ObjectTemplate.addFireArmsPosition 2.4/-0.01/1.8 -1.1/0/0
ObjectTemplate.addFireArmsPosition -2.4/-0.01/1.8 1.1/0/0
ObjectTemplate.addFireArmsPosition 2/-0.01/1.8 -1.5/0/0
ObjectTemplate.addFireArmsPosition -2/-0.01/1.8 1.5/0/0

rem *** MustangBombs ***
ObjectTemplate.active MustangBombDummy
ObjectTemplate.projectileTemplate FighterBomb
ObjectTemplate.projectilePosition 0/-0.3/0
ObjectTemplate.visibleDummyProjectileTemplate IlyushinDummyBomb
ObjectTemplate.magSize 2
ObjectTemplate.numOfMag 10
ObjectTemplate.AutoReload 1
ObjectTemplate.reloadtime 10
ObjectTemplate.addFireArmsPosition -2.299/-0.3/0.75 0/0/0
ObjectTemplate.addFireArmsPosition 2.299/-0.3/0.75 0/0/0

rem ***corsair***

ObjectTemplate.active CorsairGuns
ObjectTemplate.addFireArmsPosition 2.429/-0.245/2.6 -0.9/0/0
ObjectTemplate.addFireArmsPosition -2.429/-0.245/2.6 0.9/0/0
ObjectTemplate.addFireArmsPosition 2.029/-0.245/2.6 -1.3/0/0
ObjectTemplate.addFireArmsPosition -2.029/-0.245/2.6 1.3/0/0

rem ***Zero***

ObjectTemplate.active ZeroGuns
ObjectTemplate.addFireArmsPosition 0.28/.52/1.75 0/0/0
ObjectTemplate.addFireArmsPosition -0.28/.52/1.75 0/0/0

rem ***Spitfire***

ObjectTemplate.active SpitfireGuns
ObjectTemplate.addFireArmsPosition 3.3/0.21/1 -1.6/0/0
ObjectTemplate.addFireArmsPosition -3.3/0.21/1 1.6/0/0
ObjectTemplate.addFireArmsPosition 4/0.3/0.9 -1.6/0/0
ObjectTemplate.addFireArmsPosition -4/0.3/0.9 1.6/0/0

rem ***BF109***

ObjectTemplate.active BF109Guns
ObjectTemplate.addFireArmsPosition 0/.5/2.9 0/4/0
ObjectTemplate.addFireArmsPosition 0/.5/2.9 0/4/0
ObjectTemplate.addFireArmsPosition 0.15/1/1.83 -0.5/4/0
ObjectTemplate.addFireArmsPosition -0.15/1/1.83 0.5/4/0


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PostPosted: Sun Apr 29, 2007 3:37 pm 
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Joined: Sat Mar 31, 2007 10:33 pm
Posts: 270
Location: GOD DAM STALKERS
how did u find the cordintaes on where 2 mount the guns?? because i have always wanted 2 do what u did 8-)

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PostPosted: Sun Apr 29, 2007 10:15 pm 
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PostPosted: Sun Apr 29, 2007 10:43 pm 
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PostPosted: Mon Apr 30, 2007 10:13 pm 
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