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Battlefield Modding Tutorials BFMODS • View topic - Hanomag - chi-ha and blackmedal with B17 turret

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Mon Jun 19, 2006 2:44 am 
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Joined: Tue May 16, 2006 12:00 am
Posts: 130
This is one of the most interesting mods I've seen after the repulsion gun (and I made this one :)). This makes a FULLY USABLE chi-ha turret on top of an APC. I looked at the code to change weapons from a mafia map (they added a flak gun to their hanomag) and made it so a chi-ha turret goes there instead. I had to manually tweak the position coding so it would be in the right place. The turret is worked by the number 2 spot, like usual for the hanomag, but the gunner's view is that of the chi-ha tank. Here's my code:

rem ***APC Tank***
ObjectTemplate.Active HanomagShield
ObjectTemplate.Removetemplate 0
ObjectTemplate.Removetemplate 0
ObjectTemplate.addTemplate Chi-ha_Tower
ObjectTemplate.setPosition 0.00/1.82/0.00


and here's a screenie

<a href="http://photobucket.com" target="_blank"><img src="http://img.photobucket.com/albums/v440/girhen/Crazyworld/SCREENSHOT20170606copy.jpg" border="0" alt="Photobucket - Video and Image Hosting"></a>

For the blackmedal, I did the same as the hanomag but tweaked on a top turret from a B17. Position 2 is the gun, 3 is the passenger. One of my clan mates described this as "cute". My map is not yet released, but I'll post a link when I finalize it all. The map has MANY more and interesting mods on it. I'll post a pic of my jeep later, but here's the code:

rem ***SUPER BLACKMEDAL***
ObjectTemplate.active Blackmedal
ObjectTemplate.addTemplate B17_PCO1
ObjectTemplate.setPosition 0/0.63/0.5


here's a pic:

<a href="http://photobucket.com" target="_blank"><img src="http://img.photobucket.com/albums/v440/girhen/Crazyworld/SCREENSHOT22180606copy.jpg" border="0" alt="Photobucket - Video and Image Hosting"></a>


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PostPosted: Mon Jun 19, 2006 6:41 am 
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 Post subject: ss?
PostPosted: Tue Jul 11, 2006 12:15 pm 
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Joined: Thu Nov 10, 2005 12:00 am
Posts: 2
how wud i put a aagun on top


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PostPosted: Tue Jul 11, 2006 4:22 pm 
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Joined: Sun Jun 18, 2006 3:07 pm
Posts: 319
Location: Ontario, Canada
On top of what? The hanomag? Or the Blackmedal?

For the Hanomag, it would be easy, I wouldn't even both adding the whole AA gun at all, I would just change the top turret projectiles to an AA projectile.

For the Blackmedal, just use the same code, but tweak it a bit for the AA:

rem ***SUPER BLACKMEDAL***
ObjectTemplate.active Blackmedal
ObjectTemplate.addTemplate AA_Allies/Flak38
ObjectTemplate.setPosition 0/0.63/0.5

You also might have to do some postion tweaking to get it good.


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PostPosted: Wed Jul 12, 2006 11:49 pm 
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PostPosted: Wed Jul 12, 2006 11:54 pm 
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PostPosted: Fri Jul 14, 2006 4:30 pm 
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Joined: Fri Jun 17, 2005 12:00 am
Posts: 38
will this work server side or is it only client side. I didn't think that could be done serverside


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PostPosted: Fri Jul 14, 2006 5:08 pm 
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