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Battlefield Modding Tutorials BFMODS • View topic - OMG YOU CAN CHANGE VELOCITY OF PROJECTILE!

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 13 posts ]  Go to page 1, 2  Next
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PostPosted: Sat May 13, 2006 11:49 am 
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PostPosted: Sat May 13, 2006 7:19 pm 
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PostPosted: Sun May 14, 2006 5:38 am 
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But say the animation does not matter? Actually, now that I think about this, I have used this with the spawning a vehicle using a weapon (using the UralFuelDrum thing) and changing the velocity to prevent things from flying away. So it does have some uses.

Does it say you can not anywhere? I need to change it if it does.


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PostPosted: Tue May 16, 2006 4:05 pm 
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The Xevious
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Yes, I always thought it was possible. Where does it say that you can not?

hahaha lol! nobody on ssm.com ever told me that it cant be done, alot of people on servers ive played on told me this goes to show what they know! so I added that code to the client map and renamed with "_001"
and it worked the animation was correct. maybe doing this with _001 method people mite be more willing to add it themselfs or download the .rfa (alot of levels are small less 5mb) and they could have done and running in less than 3 min! but I understand the last thing someone wants to do is download something to play but if you didnt you could still connect and play.

BTW ? the _001 file on clients computer wouldnt affect connecting to other servers would it?


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PostPosted: Tue May 16, 2006 11:32 pm 
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 Post subject: animation
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 Post subject: Re: animation
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