Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Global Object Spawners
PostPosted: Mon Aug 23, 2004 4:54 pm 
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Joined: Tue Aug 17, 2004 12:00 am
Posts: 100
These can be used in any map without using objectspawntemplates

You can change these properties of global spawners:
TeamOnVehicle

These properties cannot be changed:
SetObjectTemplate

Weapon spawners
Code:
Mp5_Spawner
M82_Spawner
SMAW_Spawner
Stinger_Spawner
Iraq_Stinger_Spawner
VSS_Spawner


Vehicle Spawners
Code:
Enterprise_HarrierSpawner (AV-8A)
Enterprise_HarrierSpawner2 (AV-8H)
Enterprise_F14Spawner (F-14B)
Enterprise_HeliSpawner (UH-60Q)
Nimitz_F14Spawner (F-14B)
Nimitz_MH-53Spawner
Nimitz_UH-60Spawner
Nimitz_AV8Spawner (AV-8A)
Enterprise_LcvpSpawner
Nimitz_AH6
Nimitz_MH6
Nimitz_RHIB (Lcvp)
FletcherLcvpSpawner
GatoDaiHatsuSpawner
ShokakuMigSpawner
ShokakuHindSpawner
ShokakuDaiHatsuSpawner

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 Post subject:
PostPosted: Thu Sep 09, 2004 5:04 pm 
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Joined: Tue Aug 17, 2004 12:00 am
Posts: 1090
One note about the vehicle spawners.. if they have holdobject set on them, you may want to unset it like this (using the MH-6 as an example):

Code:
ObjectTemplate.Active Nimitz_MH6
ObjectTemplate.holdObject 0


also, you can adjust the spawntimes and stuff by just setting it active and changing the values (MH-6 example again):

Code:
ObjectTemplate.Active Nimitz_MH6
ObjectTemplate.holdObject 0
ObjectTemplate.MinSpawnDelay 10
ObjectTemplate.MaxSpawnDelay 20
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10

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 Post subject:
PostPosted: Wed Sep 15, 2004 12:22 am 
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Joined: Tue Aug 17, 2004 12:00 am
Posts: 1090
found another one in objects.rfa OBJECTS\handweapons\Mortar\Objects.rfa

Code:
rem *** mortarSpawn ***
ObjectTemplate.create ObjectSpawner mortarspawner3
ObjectTemplate.setObjectTemplate 1 Mortar
ObjectTemplate.setObjectTemplate 2 Mortar
ObjectTemplate.holdObject 0
ObjectTemplate.minSpawnDelay 0
ObjectTemplate.maxSpawnDelay 0
ObjectTemplate.TimeToLive 40
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/.17/0
ObjectTemplate.team 2
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.damageWhenLost 2

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Rules??? Don't be silly... this is war


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 Post subject:
PostPosted: Mon Sep 27, 2004 7:35 pm 
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Joined: Tue Aug 17, 2004 12:00 am
Posts: 1090
and another.. (anyone ever play with this one?)

OBJECTS\vehicles\air\ParaAmmoCrate\Weapons.con

Code:
ObjectTemplate.create ObjectSpawner ParaAmmoSpawner
ObjectTemplate.setObjectTemplate 1 ParaAmmoCrate
ObjectTemplate.setObjectTemplate 2 ParaAmmoCrate
ObjectTemplate.minSpawnDelay 999
ObjectTemplate.maxSpawnDelay 999
ObjectTemplate.TimeToLive 30
ObjectTemplate.Distance 15
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.holdObject 1
ObjectTemplate.team 1

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Rules??? Don't be silly... this is war


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 Post subject:
PostPosted: Mon Sep 27, 2004 7:48 pm 
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Joined: Tue Aug 17, 2004 12:00 am
Posts: 1090
A few more from the original BF objects.rfa:

Code:
HatsuzukiDaihatsuSpawner (Daihatsu)
PrinceOWLcvpSpawner (Lcvp)
Sub7CDaiHatsuSpawner (Daihatsu)
YamatoDaihatsuSpawner (Daihatsu)

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Rules??? Don't be silly... this is war


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 Post subject:
PostPosted: Tue Sep 28, 2004 1:33 am 
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Joined: Wed Aug 18, 2004 12:00 am
Posts: 87
what does that paraAmmoSpawner make?


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