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Battlefield Modding Tutorials
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 Post subject: LCAC Global Spawners
PostPosted: Fri Nov 26, 2004 11:27 am 
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Joined: Fri Aug 20, 2004 12:00 am
Posts: 495
Location: Seattle, WA USA
rem *** LCACHeavyTankSpawner ***
ObjectTemplate.create ObjectSpawner LCACHeavyTankSpawner
ObjectTemplate.setObjectTemplate 1 Stryker
ObjectTemplate.setObjectTemplate 2 Stryker
ObjectTemplate.minSpawnDelay 30
ObjectTemplate.maxSpawnDelay 50
ObjectTemplate.TimeToLive 30
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 1
ObjectTemplate.damageWhenLost 10


rem *** LCACHumveeSpawner ***
ObjectTemplate.create ObjectSpawner LCACHumveeSpawner
ObjectTemplate.setObjectTemplate 1 Humvee
ObjectTemplate.setObjectTemplate 2 Humvee
ObjectTemplate.minSpawnDelay 30
ObjectTemplate.maxSpawnDelay 50
ObjectTemplate.TimeToLive 30
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 1
ObjectTemplate.damageWhenLost 10


rem *** LCACHumvee_TowSpawner ***
ObjectTemplate.create ObjectSpawner LCACHumvee_TowSpawner
ObjectTemplate.setObjectTemplate 1 Humvee_Tow
ObjectTemplate.setObjectTemplate 2 Humvee_Tow
ObjectTemplate.minSpawnDelay 30
ObjectTemplate.maxSpawnDelay 50
ObjectTemplate.TimeToLive 30
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 1
ObjectTemplate.damageWhenLost 10


rem *** LCACArtillerySpawner ***
ObjectTemplate.create ObjectSpawner LCACArtillerySpawner
ObjectTemplate.setObjectTemplate 1 M-109
ObjectTemplate.setObjectTemplate 2 M-109
ObjectTemplate.minSpawnDelay 30
ObjectTemplate.maxSpawnDelay 50
ObjectTemplate.TimeToLive 30
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 1
ObjectTemplate.damageWhenLost 10


rem *** LCACLightTankSpawner ***
ObjectTemplate.create ObjectSpawner LCACLightTankSpawner
ObjectTemplate.setObjectTemplate 1 M2A3
ObjectTemplate.setObjectTemplate 2 M2A3
ObjectTemplate.minSpawnDelay 30
ObjectTemplate.maxSpawnDelay 50
ObjectTemplate.TimeToLive 30
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 1
ObjectTemplate.damageWhenLost 10

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 Post subject:
PostPosted: Wed Dec 08, 2004 5:02 am 
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Joined: Wed Aug 25, 2004 12:00 am
Posts: 89
Location: STL
Silver, could I change the vehicle spawns on the LCAC to reflect both opp and coalition, like this:

original:
Code:
rem *** LCACLightTankSpawner ***
ObjectTemplate.create ObjectSpawner LCACLightTankSpawner
ObjectTemplate.setObjectTemplate 1 M2A3
ObjectTemplate.setObjectTemplate 2 M2A3
ObjectTemplate.minSpawnDelay 30
ObjectTemplate.maxSpawnDelay 50
ObjectTemplate.TimeToLive 30
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 1
ObjectTemplate.damageWhenLost 10


to this:
Code:
rem *** LCACLightTankSpawner ***
ObjectTemplate.create ObjectSpawner LCACLightTankSpawner
ObjectTemplate.setObjectTemplate 1 bmp2
ObjectTemplate.setObjectTemplate 2 M2A3
ObjectTemplate.minSpawnDelay 30
ObjectTemplate.maxSpawnDelay 50
ObjectTemplate.TimeToLive 30
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 1
ObjectTemplate.damageWhenLost 10


And if so, how could I get the different vehicles to spawn without a spawner to select the vehicle (I have read the tut on the global spawners)? Im not newb, but hella dense.


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 Post subject:
PostPosted: Tue Jan 03, 2006 9:08 am 
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Joined: Sun Jan 01, 2006 12:00 am
Posts: 7
Question - What would the spawn cordinates be so that I could get 4 vehicles onto the LCAC, rather than the 2? I have tried a bunch of different numbers, but, it seems to always spawn center forward, or center aft!


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