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Battlefield1942 PCO List
http://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=8&t=4609
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Author:  freddy [ Thu Mar 19, 2009 9:48 pm ]
Post subject:  Re: Battlefield1942 PCO List

ratatata

Image

i think the AI is already set for that MG

Author:  Sheppard [ Fri Mar 20, 2009 9:24 am ]
Post subject:  Re: Battlefield1942 PCO List

How come when I spawn it it has no collision physics or entrypoint!!!

Author:  [TKO]Twist [ Fri Mar 20, 2009 3:48 pm ]
Post subject:  Re: Battlefield1942 PCO List

Because it doesn't have a entrypoint, just active and add one.

Author:  Sheppard [ Fri Mar 20, 2009 7:10 pm ]
Post subject:  Re: Battlefield1942 PCO List

Ok, but it obviously does for others, and it should have collision physics...

Author:  mrhowdoimod [ Fri Apr 10, 2009 9:06 pm ]
Post subject:  Re: Battlefield1942 PCO List

DesertFox wrote:
Ok, but it obviously does for others, and it should have collision physics...

then hascollision 1 :lol:

Author:  Sheppard [ Fri Apr 10, 2009 9:13 pm ]
Post subject:  Re: Battlefield1942 PCO List

Smartass....

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