Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Battlefield1942 PCO List
PostPosted: Thu Jan 15, 2009 8:56 pm 
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Inspired by Losnar's BFV post, I thought the BF1942 guys could use a spawnable Player Controlled Object list..

Stationary Weapons:
stationary_browning
stationary_mg42

Air:
Aichival-T
Aichival-TRearGunControl
AichiVal
AichiValRearGunControl
B17
B17_PCO1
B17_PCO2
Bf109
Corsair
Ilyushin
Ilyushin_PCO1
Mustang
SBD-T
SBD-T_PCO1
SBD
SBD_PCO1
Spitfire
Stuka
StukaRearGunControl
Yak9
Zero

Land:
AA_allies
BlackMedal
BlackMedalPassengerPCO
Chi-ha
Chi-ha_Browning_PCO1
Defgun
flak38
Hanomag
Hanomag_MG42_PCO1
Hanomag_Passanger_PCO2
Hanomag_Passanger_PCO3
Hanomag_Passanger_PCO4
Hanomag_Passanger_PCO5
Ho-Ha
HoHa_MG42_PCO1
HoHa_MG42_PCO2
HoHa_Passanger_PCO2
HoHa_Passanger_PCO3
HoHa_Passanger_PCO4
Katyusha
Katyusha_PCO1
Kettenkrad
KettenKrad_MG42_PCO1
Kubelwagen
KubelwagenPassangerSeat
Lynx
LynxPassengerPCO
M10
M3A1
M3A1Browning_PCO1
M3A1_Passanger_PCO2
M3A1_Passanger_PCO3
M3A1_Passanger_PCO4
M3A1_Passanger_PCO5
PanzerIV
PanzerIV_Browning_PCO1
Priest
Priest_Gunner_PCO1
Sexton
Sherman
shermanBrowning_PCO1
T34-85
T34-85MG42_PCO1
T34
Tiger
Wespe
Wespe_Gunner_PCO1
Willy
WillyPassengerPCO

Sea:
AA_Enterprise
Daihatsu
DaihatsuGunnerPCO
DaihatsuPassangerPCO3
DaihatsuPassangerPCO4
DaihatsuPassangerPCO5
DaihatsuPassangerPCO6
Elco80
Elco80_FrontGunnerPCO
Elco80Raft
PTRaftPassengerPCO2
Enterprise
Enterprise_AABattery1
Enterprise_AABattery2
Enterprise_AABattery3
Enterprise_AABattery4
Fletcher
Fletcher_Back_Canons_PCO
FletcherDeckBrowningPCO
Gato
Hatsuzuki
HatsuzukiRearPCO
HatsuzukiDeckMG42PCO
Lcvp
Lcvp_GunnerPCO
LcvpPassangerPCO3
LcvpPassangerPCO4
LcvpPassangerPCO5
LcvpPassangerPCO6
PrinceOW
PrinceOW_SternCannonTower
PrinceOW_LeftAABattery
PrinceOW_RightAABattery
Shokaku
ShokakuAABattery1
ShokakuAABattery2
ShokakuAABattery3
ShokakuAABattery4
Sub7c
Type38
Type38_FrontGunnerPCO
Type38Raft
Type38RaftPassengerPCO2
Yamato
YamatoRearPCO
YamatoLeftPCO
YamatoRightPCO

*** MAP SPECIFIC ONLY! ***

Battle of Britain:
Britain_Factory
Clacton_RadarTower
East_Harwick_RadarTower
Felixstowe_RadarTower
Ju88A
Ju88A_NoseGunner_PCO
Ju88A_RearGunner_PCO
Ju88A_BellyGunner_PCO
Factory_Objective
RadarTower
West_Harwick_RadarTower

Liberation of Caen:
CDNRaft
CDNRaftPassengerPCO2
Pak40
ParatrooperSpawnObject

*Not all map-based PCO's tested.

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PostPosted: Thu Jan 15, 2009 9:43 pm 
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This is really great! I'm glad you did it :D Unfortunately, I was right, the Sherman turret can't be spawned by itself (according to your list).

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PostPosted: Thu Jan 15, 2009 10:13 pm 
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DesertFox wrote:
This is really great! I'm glad you did it :D Unfortunately, I was right, the Sherman turret can't be spawned by itself (according to your list).


Yeah, that would have to be some sort of client side mod.

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PostPosted: Fri Jan 16, 2009 2:33 am 
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I'll settle for a katyusha rocket rack :)

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PostPosted: Mon Jan 26, 2009 1:10 pm 
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Location: in ur dreams, etin ur soul
just looking at the list, makes me think "wow, BF1942 really has a hell of alot of vehicles in it"
specially land ones, If i ever can be bothered to putt out good old dusty mod tool kit, i might try
BTW, was it this forum? :shock: -> alien
i hope its this forum where they call all the smileys aliens xD

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PostPosted: Mon Mar 09, 2009 1:41 pm 
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i fooled around some with this and found out some things that may be helpful when u spawn a pco ssm. i tried with a Elco80_FrontGunnerPCO, and this has already the flag set, seat is outside, however one can shot to one turns blue in the face but you cant hit the enemy how ever you try.

the soldier takes damage from splash tho, but it seems that the area needed to be hit is really small and propably this why you cant hit the right spot with a rifle, also in this case this spot seemed to be shielded by the spawned pco. so to bring this spot out in the open just addtemplate the seat (again) and adjust the position to where its easier to hit with splash.

this would look crazy csm but works great ssm

Code:
ObjectTemplate.Active Elco80_FrontGunnerPCO
ObjectTemplate.addTemplate Elco80SideGunnerSeat
ObjectTemplate.setPosition 0/0/0


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PostPosted: Tue Mar 10, 2009 12:43 am 
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Location: Charleston S.C.
kittysite123 wrote:
just looking at the list, makes me think "wow, BF1942 really has a hell of alot of vehicles in it"
specially land ones, If i ever can be bothered to putt out good old dusty mod tool kit, i might try
BTW, was it this forum? :shock: -> alien
i hope its this forum where they call all the smileys aliens xD


actually like a fourth of those are actually vehicles. the rest are just separate pieces of the vehicles.

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PostPosted: Thu Mar 19, 2009 7:49 pm 
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Ummm...Tried spawning a katyusha_PCO1 and a Elco80_FrontgunnerPCO on Bocage, and neither worked really..They could be seen but they had no collisionphysics, I could walk through them and the katyusha pco even spawned in/over/on top of the elco80 pco when the flag changed teams. They also couldn't be entered... So what's going on?

Note that this is CSM in COOP mode.

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