Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Mon Nov 26, 2007 12:32 pm 
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All I did was extract these files from standardmesh and add them to the appropriate places so you can place weapon kits exactly how they'll show up in-game.

Extract the attached patch file to your Battlefield 1942\StandardMesh directory. It contains meshes of all 1942 objects, so you can see what you're actually placing in Battlecraft.
Attachment:
kits.zip


After that, go to your Battlecraft directory. Open bf1942.lst and add this at the bottom:

Code:
[KITS]
AlliesAssault=StandardMesh(Kit_AlliesAssault_m1)
AlliesEngineer=StandardMesh(Kit_AlliesEngineer_m1)
AlliesMedic=StandardMesh(Kit_AlliesMedic_m1)
AlliesScout=StandardMesh(Kit_AlliesScout_m1)
AlliesAntiTank=StandardMesh(Kit_AlliesAntiTank_m1)
AxisAssault=StandardMesh(Kit_AxisAssault_m1)
AxisEngineer=StandardMesh(Kit_AxisEngineer_m1)
AxisMedic=StandardMesh(Kit_AxisMedic_m1)
AxisScout=StandardMesh(Kit_AxisScout_m1)
AxisAntiTank=StandardMesh(Kit_AxisAntiTank_m1)


This will give you a sub menu for all the kits...and you can place them with ease. Voila! :D

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PostPosted: Mon Nov 26, 2007 2:04 pm 
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Very nice work Iced, but why not just get the Battlecraft Kit Support. Its an installation file that does what you just did, ive been usin it for ages and its always been good for me.

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PostPosted: Tue Nov 27, 2007 12:21 am 
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Well shit...no one told me lol.

His has a fancy name, mine doesn't. Both do the same thing. If you haven't edited your 1942.lst file, download his. If you have, download mine. M'eh. :?

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PostPosted: Tue Nov 27, 2007 7:33 am 
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I just added code in bfv.lst for kits in Battlecraft Vietnam to see kits when I place them.
Works like a charm.
Almost like spawning kits on a map serverside. ;-)
If someone need it for BCV just shout.
Don't have code here.

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PostPosted: Tue Nov 27, 2007 5:47 pm 
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Urglub wrote:
I just added code in bfv.lst for kits in Battlecraft Vietnam to see kits when I place them.
Works like a charm.
Almost like spawning kits on a map serverside. ;-)
If someone need it for BCV just shout.
Don't have code here.


Sure, couldn't hurt. I remember doing this awhile back for a few buildings that weren't in an older version of BCV that I used to use. If you could post the code for those weapon kits it'd be much appreciated! Thanks Urglub! :D

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PostPosted: Thu Nov 29, 2007 7:25 am 
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Put this into your bfv.lst and your able to see what kit your spawning.
Code:
[NVA_&_US_KITS]
Vietcong_Assault=StandardMesh(o_nvaassault_m1)
Vietcong_Assault_Alt=StandardMesh(o_nvaassault_RPD_m1)
Vietcong_Engineer=StandardMesh(o_nvaengineer_m1)
Vietcong_Engineer_Alt=StandardMesh(o_nvaengineer_m1)
Vietcong_HeavyAssault_Alt=StandardMesh(o_nvaheavyassault_m1)
Vietcong_HeavyAssault=StandardMesh(o_nvaheavyassault_rpg7_m1)
Vietcong_Scout=StandardMesh(o_nvascout_m1)
Vietcong_Scout_Alt=StandardMesh(o_nvascout_m1)
NVA_Assault=StandardMesh(o_nvaassault_m1)
NVA_Assault_Alt=StandardMesh(o_nvaassault_RPD_m1)
NVA_Engineer=StandardMesh(o_nvaengineer_m1)
NVA_Engineer_Alt=StandardMesh(o_nvaengineer_m1)
NVA_HeavyAssault_Alt=StandardMesh(o_nvaheavyassault_m1)
NVA_HeavyAssault=StandardMesh(o_nvaheavyassault_rpg7_m1)
NVA_Scout=StandardMesh(o_nvascout_m1)
NVA_Scout_Alt=StandardMesh(o_nvascout_m1)
USArmy_Assault=StandardMesh(o_usarmyassault_M1)
USArmy_Assault_Alt=StandardMesh(o_usarmyassault_shotgun_M1)
USArmy_HeavyAssault=StandardMesh(o_usarmyheavyassault_M1)
USArmy_HeavyAssault_Alt=StandardMesh(o_usarmyheavyassault_M1)
USArmy_Engineer=StandardMesh(o_usarmyengineer_M1)
USArmy_Engineer_Alt=StandardMesh(o_usarmyengineer_M1)
USArmy_Scout=StandardMesh(o_usarmyscout_M1)
USArmy_Scout_Alt=StandardMesh(o_usarmyscout_m16s_M1)
ARVN_Assault=StandardMesh(o_usarmyassault_M1)
ARVN_Assault_Alt=StandardMesh(o_usarmyassault_shotgun_M1)
ARVN_HeavyAssault=StandardMesh(o_usarmyheavyassault_M1)
ARVN_HeavyAssault_Alt=StandardMesh(o_usarmyheavyassault_M1)
ARVN_Engineer=StandardMesh(o_usarmyengineer_M1)
ARVN_Engineer_Alt=StandardMesh(o_usarmyengineer_M1)
ARVN_Scout=StandardMesh(o_usarmyscout_M1)
ARVN_Scout_Alt=StandardMesh(o_usarmyscout_m16s_M1)
SpecialForces_Assault=StandardMesh(o_usarmyassault_M1)
SpecialForces_Assault_Alt=StandardMesh(o_usarmyassault_shotgun_M1)
SpecialForces_HeavyAssault=StandardMesh(o_usarmyheavyassault_M1)
SpecialForces_HeavyAssault_Alt=StandardMesh(o_usarmyheavyassault_M1)
SpecialForces_Engineer=StandardMesh(o_usarmyengineer_M1)
SpecialForces_Engineer_Alt=StandardMesh(o_usarmyengineer_M1)
SpecialForces_Scout=StandardMesh(o_usarmyscout_M1)
SpecialForces_Scout_Alt=StandardMesh(o_usarmyscout_m16s_M1)
USMarine_Assault=StandardMesh(o_usarmyassault_M1)
USMarine_Assault_Alt=StandardMesh(o_usarmyassault_shotgun_M1)
USMarine_HeavyAssault=StandardMesh(o_usarmyheavyassault_M1)
USMarine_HeavyAssault_Alt=StandardMesh(o_usarmyheavyassault_M1)
USMarine_Engineer=StandardMesh(o_usarmyengineer_M1)
USMarine_Engineer_Alt=StandardMesh(o_usarmyengineer_M1)
USMarine_Scout=StandardMesh(o_usarmyscout_M1)
USMarine_Scout_Alt=StandardMesh(o_usarmyscout_m16s_M1)


Or download bfv.lst if your lazy.
Attachment:
bfv.zip

Think all objects are fixed in it.
It's not correct kit you see all the time, but almost.

Happy mapping.

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PostPosted: Thu Nov 29, 2007 7:19 pm 
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Thanks 'glub! Much obliged! ;-)

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PostPosted: Sun Sep 14, 2008 10:58 am 
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Posts: 1226
I realized the Quad50 isn't in the list of BCV.

Add this line inside the bfv.lst and you can place Quad50's everywhere!

Code:
[STATIONARY_WEAPONS]
(normal stationary weapons)
Quad50=StandardMesh(ve_statQuad50_base_m1)


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