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SupplyDepot Objects https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=8&t=28 |
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Author: | tanfhltu [ Thu Aug 19, 2004 7:02 pm ] |
Post subject: | SupplyDepot Objects |
Author: | Milton [ Fri Aug 20, 2004 4:08 am ] |
Post subject: | |
do you know what the EnterpriseAirplaneSupplyDepot & ShokakuAirplaneSupplyDepot are usually connected to? |
Author: | Keester [ Mon Aug 23, 2004 4:07 pm ] |
Post subject: | |
Author: | Whitygotskil(Winters) [ Tue Feb 20, 2007 2:52 am ] |
Post subject: | |
Thx, this is really helpful, ive been looking allday for somthing like this. |
Author: | Iced Earth [ Thu Jan 15, 2009 9:18 pm ] |
Post subject: | Re: SupplyDepot Objects |
This list hasn't been completed!!! Behold...! ShipMedicBoxRepairpoint !!! I found this when working on something in the past. Its buried in Vehicles\Sea\Common\Objects.con, towards the bottom. I can't remember if I found any of these elsewhere. Has anyone here?? |
Author: | SmittenKitten [ Tue Feb 17, 2009 11:05 pm ] |
Post subject: | Re: SupplyDepot Objects |
Author: | [TKO]Twist [ Wed Feb 18, 2009 9:24 am ] |
Post subject: | Re: SupplyDepot Objects |
Author: | Sheppard [ Wed Feb 18, 2009 10:36 am ] |
Post subject: | Re: SupplyDepot Objects |
Medic kits don't work in DC, because they changed the item index of the medpack to 2. There are also Iraqi kits that start with German_ for some reason, so the German_kitname_Desert version must be used in DC. |
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