Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Useful Locations
PostPosted: Thu Aug 19, 2004 6:03 pm 
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Joined: Wed Aug 18, 2004 12:00 am
Posts: 87
Here are some hangar locations
El Al:

Coaliton: 1505.44/40.8/806.12
Opposition: 328.98/40.8/1347.72

Gazala:

Coaliton:
1551.19/45.3/1663.66
Oppositon: 496.2/35.38/623.18

These are the only maps I've been working on that have hangars so if someone else has other hangar locations just post them here.


Last edited by Milton on Thu Aug 19, 2004 6:09 pm, edited 2 times in total.

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 Post subject:
PostPosted: Thu Aug 19, 2004 6:08 pm 
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Posts: 87
Here are the locations of the 4 garages at the factory base in LV:

NW Garage: 977.56/72.35/1137.57
NE Garage: 1022.21/72.32/1150.7
SW Garage: 979.42/72.35/1123.61
SE Garage: 1024.50/72.32/1139.7


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 Post subject:
PostPosted: Thu Aug 19, 2004 6:09 pm 
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Joined: Tue Aug 17, 2004 12:00 am
Posts: 1090
i assume your doing this to fix the wall hack? have you tried doing an add template using offsets from the hanger's center? i've done it and it works, i just dont know if its stable (its stable with just me on the server.. but dunno about after a while).

if it is, then all we would ever need are offsets for buildings instead of actual coordinates per map. it will save us a hell of a lot of time!

i have an example of this on the old site.. i'll cut and paste it here.

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bloodbath.us DCX/CTF == 208.185.30.223:14568
Rules??? Don't be silly... this is war


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 Post subject:
PostPosted: Thu Aug 19, 2004 6:11 pm 
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I posted this in case someone wanted to add something to the hangars, i.e. making hangars hurt enemy tanks so no one can hide in there, or making it so hangars work on everything, or putting a plane in the center of the hangars.


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 Post subject:
PostPosted: Thu Aug 19, 2004 6:13 pm 
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aaaaah... ok. but what do u think about the addtemplate idea for wall hack fixes instead of absolute coordinates?

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bloodbath.us DCX/CTF == 208.185.30.223:14568
Rules??? Don't be silly... this is war


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PostPosted: Fri Aug 20, 2004 4:05 am 
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It could probably work, then you would only have to add the same text every time, you wouldn't have to update it, and you would only have to do it once a map.


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 Post subject:
PostPosted: Mon Sep 27, 2004 5:06 am 
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Milton wrote:
It could probably work, then you would only have to add the same text every time, you wouldn't have to update it, and you would only have to do it once a map.

or better yet, you could do it in the objects.rfa, and never hafto do it to a map again :D

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Rules??? Don't be silly... this is war


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 Post subject:
PostPosted: Mon Sep 27, 2004 8:21 am 
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ya, i didn't know about editing the objects.rfa back then


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