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Battlefield Modding Tutorials BFMODS • View topic - BF1942 modding

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: BF1942 modding
PostPosted: Sun Aug 29, 2004 2:33 am 
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Joined: Sat Aug 28, 2004 12:00 am
Posts: 14
So far I have modded for BF1942.
Since we run a server just for planemaps we had to mod Coral Sea and Battle of Brittain.

Coral Sea
* Added killzone(inf only) on carriers since ppl just flew straight to the carrier to spawncamp

Battle of Brittain
* Added killzone to the Axis airstrip and the Allies factory (inf only).
* Set the spawn time for JU88 to 60 sek since the JU spawned to quick
* Locked all AA to the Axis or Allies depending on the location.

El Alamein (still in progress)
* Removed flags (moved to 1/1/1)
* Removed alle vehicles except fighterplanes
* Added some AA
* Set spawndelay for AA to 10 sec
* Set killzone with radius 700 units near airstrips
* Added extra planes and made the spawns spawn 2 planes instead of one.

Keep up the great tutorials :)


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 Post subject:
PostPosted: Sun Aug 29, 2004 2:38 am 
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Joined: Fri Aug 20, 2004 12:00 am
Posts: 495
Location: Seattle, WA USA
I wanna see.......... got a link?


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 Post subject:
PostPosted: Sun Aug 29, 2004 2:25 pm 
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Joined: Sat Aug 28, 2004 12:00 am
Posts: 14


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 Post subject:
PostPosted: Wed Sep 01, 2004 7:46 am 
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Joined: Sat Aug 28, 2004 12:00 am
Posts: 14
Been kinda busy.

Gaz and El Al
* Made these plane maps
* Removed most of the equipment
* Added Tiger Ammo to AA and increased damage radius
* Placed the flags up high and given a cap-radius of 200 m
* Killfield around airports
http://www.guttaiskauen.com/files/gazala_005.rfa
http://www.guttaiskauen.com/files/El_Alamein_005.rfa

Midway
* Another plane map
* Actually made a Coral Sea kind of map of Midway
http://www.guttaiskauen.com/files/Midway_005.rfa
* All flags kan be capped from the air (125 m cap-radius).
* Replaced torpedo-bombers with fighters on the island.
* Removed tank and APC.
* Made carriers unmovable.
* Inf-kill zone around carriers.

Tested stuff on Coral Sea.
* Actually changed the planes spawning on the carrier. This is possible since Coral Sea has it's object-files in the map-file. Did this just to test that I could do it. US got BF and Mustang (mustang not correctly placed so it shivers). Japs got crappy Corsair and SBD
http://www.guttaiskauen.com/files/Coral_Sea_008.rfa

Battle of Brittain
* Locked JU88 and AA (for both sides). Only the correct team can enter
* Kill-zone for inf around Allied factory and Axis Airport.
* Given Axis Tiger-AA.
* JU88 spawn time increased to 60 sec instead of 10 sec.
http://www.guttaiskauen.com/files/Battl ... in_000.rfa

Thanks to this site I can do stuff I never imagined were possible. :D


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PostPosted: Mon Sep 06, 2004 7:50 am 
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 Post subject:
PostPosted: Mon Sep 06, 2004 8:43 am 
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Joined: Fri Aug 20, 2004 12:00 am
Posts: 495
Location: Seattle, WA USA


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