Thanks for the response Apache.
I have started playing with the PoE2 tools for 3dsmax and looks quite a bit different from what I am used to seeing in BFV. I am going to look into this with the walker out of 2142 to see whether I can import it to BFV.
I thought I would start with a simpler import which was the Mi24D out of DCX into BFV. I have the helo functioning well now with BFV helo engines and all weapons work (tweaked materials). However, I have one problem, when looking from the outside of the helo into the cockpit or into the round windows in the hull, i see straight through to the ground. In other words I cannot see the interior. (Note: I see the cockpit dash). When inside in the 3rd and 4th positions, I do not see the interior except when changing view to go to the 3rd person, as the camera changes, for a split instant I can see the interior.
Is this a LOD issue? I did not use the import tool, I simply brought the 42 code into BFV, cleaned out the problem areas such as set command, hasresponsephysics and got rid of the plane engines.
Any thoughts? Its almost as though the glass texture is causing the issue...
EDIT
See pictures to explain...
From 3dsmax you can see the interior, glass little different from the render in game...
![Image](http://img682.imageshack.us/img682/5383/gmaxhind.jpg)
From PS in game, see right through to ground...
![Image](http://img148.imageshack.us/img148/5998/interiorhind.jpg)
Can see straight out of the back end of the helo in the 3rd and 4th PCO seat.