Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Maps ive Made
PostPosted: Sun Mar 08, 2009 6:56 am 
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Joined: Mon Oct 20, 2008 9:25 pm
Posts: 103
Location: Canada
Here you can find some of the maps ive made for bf1942 & DC 0.7
http://www.snuggleserver.com/
most have loads of tweaks & new graphics

mappack 1 contains these maps... mappack 2 is in the works with 2 maps already complete.

- Bloody Picnic: A small conquest/tdm/coop/ctf map centered around a small picnic ground.
features: bloodymess tweaks - lots of blood effects. new winter soldier skins for both sides
best played at: 1/1 16-32players... above 32-48 becomes almost impossible to win =)

- Rush Hour: Its rush hour traffic. Get to work or bet home & kill as many ppl as possible.
features: bloodymess tweaks. new soldier skins. evironmental sound.
best played at: 1/1 64players

- It's Go Time: Take over the opposing teams bar & their alcohol... because its last call.
features: bloodymess tweaks. the skorpion sub-machine gun fro DC 0.7. Lighting effects.
best played at: 1/1 16-32players

- Burnt Pork Chops: Infiltrate an island resort overrun by zombies who used to cook pork chops at the Piggly Chops bar & grill but now kill for a living.
features: bloodymess tweaks. zombie axis soldiers who will punch your gutts out. us special forces soldier skinz.
best played at: 2/1 32-64players... zombies are tough but are beatable

Ground Zero: Destroy the enemy in the aftermath of a nuke bomb drop.
features: bloodymess tweaks. new soldier skins ( rad suits ). radiation poisoning. environmental sound.
best played at: 1/1 16-32players

Marsh Lagoon: A small nightime conquest/tdm/coop/ctf map with a marsh in the center.
features: bloodymess tweaks. environmental sound.
best played at: 1/1 32-64players

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