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BF42_Gazala, BF42_Battleaxe, BF42_Object.con https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=7&t=3353 |
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Author: | hardrock [ Sat Sep 29, 2007 10:39 pm ] |
Post subject: | BF42_Gazala, BF42_Battleaxe, BF42_Object.con |
ok, see if this works, never tried uploadin, if it does, and you beat battleaxe "alone", come to our server, -=EZ1st=- 'cause your either hackin, or i missed something: http://rapidshare.com/files/59167574/BF ... bjects.zip edit: changes are pretty basic mapwise. Gazala, added 2 sbds, 1 mustang, and a yak@main, increased plane healing radius @ hangars, land vehicles are all pretty much shermans, wolverines, panzers, and tigers, auxillary field put in a mustang, other than the armoured vehicles, didnt do much to the axis team, i set my ratio at 3 to 1, axis to allied on our server, since theres more bots, did more for the allied team to help even it out. changed spawn time for all vehicles to 10, and maxnum spawned to 2. (its diffucult, but one person, with the ai maxed, can win the map alone, but its a real challenge and for me, thats what its all about, fun, and challenge!) Battleaxe, added sbd, health locker, and spread the spawn pts out some@allied airfield, helps with spawning all together in one big clump making an easy multi-kill for opposition, (health locker doesnt show up, but it works, its between the two big gas tanks), axis airfield added stuka, changed position of the plane, added health locker, (same as allied, 'tween the gas tanks, doesnt show up, but works), and aa close to the begining of runway behind planes, one just isnt enough when you play CQ, every one wants to camp the runway from the air. map-wide, changed all vehicle spawn times to 10, and maxnum spawned to 2. i think thats it? like i said, pretty basic, but damn challenging, especially battleaxe, to win by yourself, first time i ran it, after my 20th something death, i got frustrated, and quit, lol. im not anywhere near most of yall in here when it comes to modding, but none of what i "can" do would be possible without yalls help, thanks, and im like zaitsef, it aint mine, do with it what you want, peace and love!!! |
Author: | Iced Earth [ Sat Sep 29, 2007 10:53 pm ] |
Post subject: | Re: BF42_Gazala, BF42_Battleaxe, BF42_Object.con |
LOL downloading now man...I wanna try this!! Also, what changes are made bud? |
Author: | Zaitsef [ Sun Sep 30, 2007 8:04 am ] |
Post subject: | Re: BF42_Gazala, BF42_Battleaxe, BF42_Object.con |
What is it ? What changes are made ? |
Author: | hardrock [ Sun Sep 30, 2007 4:27 pm ] |
Post subject: | Re: BF42_Gazala, BF42_Battleaxe, BF42_Object.con |
sorry, i edited, maybe i should be demoted, give me time, ill learn..... |
Author: | Malestrom [ Wed May 06, 2009 3:52 am ] |
Post subject: | Re: BF42_Gazala, BF42_Battleaxe, BF42_Object.con |
Link is dead Anyone have it to share? Id love to see the Battleaxe map Thanks |
Author: | Sheppard [ Wed May 06, 2009 9:17 am ] |
Post subject: | Re: BF42_Gazala, BF42_Battleaxe, BF42_Object.con |
The last post in this thread was 2 years ago.... |
Author: | Anarchy [ Wed May 06, 2009 2:53 pm ] |
Post subject: | Re: BF42_Gazala, BF42_Battleaxe, BF42_Object.con |
Author: | Malestrom [ Sat May 09, 2009 10:25 pm ] |
Post subject: | Re: BF42_Gazala, BF42_Battleaxe, BF42_Object.con |
Anyone have it to share please? Thanks |
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