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Super Subs (Update #11 LandMines Are TripWires) https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=7&t=3322 |
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Author: | Losnar [ Mon Oct 29, 2007 9:04 am ] |
Post subject: | Re: Super Subs (Update #11 LandMines Are TripWires) |
lol, yep. Did anyone try my code above to see if it works? |
Author: | Urglub [ Mon Oct 29, 2007 2:11 pm ] |
Post subject: | Re: Super Subs (Update #11 LandMines Are TripWires) |
Author: | hardimpact [ Mon Oct 29, 2007 8:28 pm ] |
Post subject: | Re: Super Subs (Update #11 LandMines Are TripWires) |
the 939 code works great! the mp40 doesn't hurt anyone. gj! but I still can't figure out why the bullet doesn't have an attached healing, only the muzzle blast seems to be the center point for the supply depot, but when u addtemplate a mediclocker, the whole mediclocker goes wherever the projectile goes, but the supply depot can't. It's stuck to the muzzle of the gun even thought it should follow the path of the bullet. LOL? Do you have to have a physical object to follow? and a depot is only code, not an actual object. |
Author: | privaterivvan [ Thu Sep 24, 2009 1:15 am ] |
Post subject: | Re: Super Subs (Update #11 LandMines Are TripWires) |
Does anybody still have a copy of this? Im considering redoing it and rereleasing it . |
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