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Battlefield Modding Tutorials BFMODS :: View topic - Super Subs (Update #11 LandMines Are TripWires)
Battlefield Modding Tutorials BFMODS
https://battlefieldmodding.com/ssm/phpBB3/

Super Subs (Update #11 LandMines Are TripWires)
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=7&t=3322
Page 3 of 4

Author:  privaterivvan [ Sun Sep 30, 2007 2:52 pm ]
Post subject:  Re: Super Subs (Update #8 Tank Submarines)

no one likes it :( :( :( :( :( :(

Author:  privaterivvan [ Mon Oct 01, 2007 12:27 pm ]
Post subject:  Re: Super Subs (Update #10 Server Running Mod)

try and find the no4 that shoots healnig bullets

Author:  Why Two Kay [ Mon Oct 01, 2007 1:10 pm ]
Post subject:  Re: Super Subs (Update #10 Server Running Mod)


Author:  privaterivvan [ Mon Oct 01, 2007 8:32 pm ]
Post subject:  Re: Super Subs (Update #10 Server Running Mod)

yep :lol:

Author:  hardimpact [ Fri Oct 26, 2007 7:56 pm ]
Post subject:  Re: Super Subs (Update #11 LandMines Are TripWires)

I would like to use healing bullets in my server. Please tell me how you did it.
p.s. shooting a large mediclocker at my head doesn't count, they stick around too long and lag up server.

Author:  Losnar [ Fri Oct 26, 2007 8:01 pm ]
Post subject:  Re: Super Subs (Update #11 LandMines Are TripWires)


Author:  hardimpact [ Fri Oct 26, 2007 9:17 pm ]
Post subject:  Re: Super Subs (Update #11 LandMines Are TripWires)

yay! i figured it out! This works for me but you have to be close to someone. That's a small thing to figure out
but the healing bullets work! I wonder y ObjectTemplate.radius 9999 doesn't work. its still small 2.0 radius. :( ?



ObjectTemplate.active Mp40Projectile
ObjectTemplate.timeToLive CRD_NONE/1/0/0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasCollisionEffect 1
ObjectTemplate.dieAfterColl 1
ObjectTemplate.stopAtEndEffect 1



rem -------------------------------------
ObjectTemplate.addTemplate mediclockerRepairpoint
ObjectTemplate.setPosition 0/0/0.5
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.create SupplyDepot mediclockerRepairpoint
ObjectTemplate.radius 9999
rem *2
ObjectTemplate.team 0
ObjectTemplate.workOnVehicles 0
ObjectTemplate.workOnSoldiers 1
ObjectTemplate.setHealth -1 4.0 0


rem * *************************************************
rem * Infantry target
rem * *************************************************
MaterialManager.attGroup 217
MaterialManager.defGroup 40
MaterialManager.damageMod 0
MaterialManager.setEffectTemplate e_blood01

MaterialManager.attGroup 217
MaterialManager.defGroup 41
MaterialManager.damageMod 0
MaterialManager.setEffectTemplate e_blood01

MaterialManager.attGroup 217
MaterialManager.defGroup 42
MaterialManager.damageMod 0
MaterialManager.setEffectTemplate e_blood01

Author:  PLAYER [ Mon Oct 29, 2007 8:23 am ]
Post subject:  Re: Super Subs (Update #11 LandMines Are TripWires)


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