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Super Subs (Update #11 LandMines Are TripWires) https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=7&t=3322 |
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Author: | privaterivvan [ Wed Sep 26, 2007 12:04 am ] |
Post subject: | Super Subs (Update #11 LandMines Are TripWires) |
My Code Has Become Too Big Please Download The Patchfile Server Ip 76.188.201.74 :14567 Find The Hidden No4 Sniper that shoots healing bullets |
Author: | Iced Earth [ Wed Sep 26, 2007 5:48 am ] |
Post subject: | Re: Super Subs |
Most excellent, thanks for sharing. I'm sure someone will get use out of it. Also, you could consolidate the code by just .addtemplating the supply depots right after the submarine code. |
Author: | privaterivvan [ Wed Sep 26, 2007 12:12 pm ] |
Post subject: | Re: Super Subs |
thank you also thanks for the tip on keeping my code small |
Author: | privaterivvan [ Wed Sep 26, 2007 12:13 pm ] |
Post subject: | Re: Super Subs |
what bullet does the sub7c and gato fire so i can add more to my mod |
Author: | Iced Earth [ Wed Sep 26, 2007 8:23 pm ] |
Post subject: | Re: Super Subs |
I'm not near a PC with 1942 on it so I can't find the exact name. But, open objects.rfa and look at the gato/sub7c's objects/weapons con files...should be in there. Probably just something like 'torpedo' or 'subtorpedo'. |
Author: | hardrock [ Wed Sep 26, 2007 8:28 pm ] |
Post subject: | Re: Super Subs |
Author: | Losnar [ Wed Sep 26, 2007 8:52 pm ] |
Post subject: | Re: Super Subs |
Author: | privaterivvan [ Wed Sep 26, 2007 9:40 pm ] |
Post subject: | Re: Super Subs (Update #1) |
thanks found it but it has no like projectile or any damage information |
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