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Battlefield Modding Tutorials BFMODS • View topic - Super Subs (Update #11 LandMines Are TripWires)

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 28 posts ]  Go to page Previous  1, 2, 3, 4  Next
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PostPosted: Sun Sep 30, 2007 2:52 pm 
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Posts: 372
no one likes it :( :( :( :( :( :(


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PostPosted: Mon Oct 01, 2007 12:27 pm 
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Posts: 372
try and find the no4 that shoots healnig bullets


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PostPosted: Mon Oct 01, 2007 1:10 pm 
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PostPosted: Mon Oct 01, 2007 8:32 pm 
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yep :lol:


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PostPosted: Fri Oct 26, 2007 7:56 pm 
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Posts: 68
I would like to use healing bullets in my server. Please tell me how you did it.
p.s. shooting a large mediclocker at my head doesn't count, they stick around too long and lag up server.


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PostPosted: Fri Oct 26, 2007 8:01 pm 
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Joined: Thu Oct 19, 2006 5:03 am
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PostPosted: Fri Oct 26, 2007 9:17 pm 
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Posts: 68
yay! i figured it out! This works for me but you have to be close to someone. That's a small thing to figure out
but the healing bullets work! I wonder y ObjectTemplate.radius 9999 doesn't work. its still small 2.0 radius. :( ?



ObjectTemplate.active Mp40Projectile
ObjectTemplate.timeToLive CRD_NONE/1/0/0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasCollisionEffect 1
ObjectTemplate.dieAfterColl 1
ObjectTemplate.stopAtEndEffect 1



rem -------------------------------------
ObjectTemplate.addTemplate mediclockerRepairpoint
ObjectTemplate.setPosition 0/0/0.5
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.create SupplyDepot mediclockerRepairpoint
ObjectTemplate.radius 9999
rem *2
ObjectTemplate.team 0
ObjectTemplate.workOnVehicles 0
ObjectTemplate.workOnSoldiers 1
ObjectTemplate.setHealth -1 4.0 0


rem * *************************************************
rem * Infantry target
rem * *************************************************
MaterialManager.attGroup 217
MaterialManager.defGroup 40
MaterialManager.damageMod 0
MaterialManager.setEffectTemplate e_blood01

MaterialManager.attGroup 217
MaterialManager.defGroup 41
MaterialManager.damageMod 0
MaterialManager.setEffectTemplate e_blood01

MaterialManager.attGroup 217
MaterialManager.defGroup 42
MaterialManager.damageMod 0
MaterialManager.setEffectTemplate e_blood01


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PostPosted: Mon Oct 29, 2007 8:23 am 
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