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Battlefield Modding Tutorials BFMODS • View topic - DC Bocage - SSM New Control Points/Bases

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Mon Apr 30, 2007 3:24 am 
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Most of you are probably familiar with the map "Bocage".

The default version of this map has the capturable flags located by the 2 bridges and the lumber sawmill.

In my version of Bocage, the capturable flag bases are more spread out and thus utilizing a greater area of the map equates to a wider range of gameplay tactics for both teams that also have access to equalized equipment available to them. 8-)

The control point flags have been moved to the interrior of the windmill and inside the two large barn buildings.

Of course I also moved the soldier spawns to their respective new control points that also have a good variety of modded vehicles spawning with the acquisition of these bases. 8-)

At the two main bases I also changed the vehicle and soldier spawn locations to more logical coordinates so that when you spawn, you are not too far away from the vehicle of your choice. :wink:

All bases have an M82 US Heavy Sniper rifle ( .50 cal ) spawning by the flag.

Both teams get the following vehicles spawning at their main bases.

M1A1 Abrams - tweeked for speed & better handling

M2A3 Bradley - Faster & TOW shoots Guided Tomahawk

OH-6 - AltFire Turbo & stronger chaingun projectiles

Ah-6 - Stronger chaingun projectiles

BRDM2 - Faster & better handling

Humvee - Faster & better handling

F-16 - Faster & much better handling

SU-25 - Guns non overheat

AH64 Apache

BM21

M-109

ZPU-4 - AAA stronger projectiles

Techical Recoilless - stronger projectile

Soldier Handweapons

PKM & M249 - Machineguns NON overheat

Knife - Healing, Repair & Ammo

________________________________

With this SSM version of Bocage, we have had some really good games.

You are ALL welcome to join us in our game server and see for yourself how good this map is now and how much more fun it is. 8-)

***********************

Game Server Name = Jets and Chopper Fun

IP = 4.79.145.145

Port = 14567

**********************

.

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PostPosted: Mon Apr 30, 2007 2:30 pm 
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PostPosted: Mon Apr 30, 2007 5:54 pm 
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PostPosted: Mon Apr 30, 2007 6:34 pm 


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PostPosted: Mon Apr 30, 2007 10:10 pm 
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PostPosted: Mon Apr 30, 2007 10:13 pm 
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PostPosted: Tue May 01, 2007 3:59 am 
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LOL ! :lol:

Of course making super powerful weapons server sided is easy.
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Super Powerful, Fast & Highly maneuverable F-15 with Scud missiles !... moo hoo ha ha ! :lol:


But having super strong weapons in a map with human players versus human players wouldn't really be too fair or that much fun unless you like respawning all the time.

However, I have created some very powerful weapons and vehicles for my COOP maps ( human players versus AI Bots ) 8-) .

For example, the M82 Heavy Sniper rifle ( .50 cal ) has the firepower of 3 scud missiles with a 100meter radius and damage force set at 80 to make them Bots go flying up in the air. lol :lol:

The m249 machinegun, AH-6 chainguns and fighter jet guns shoot cluster bombs (CBU87Prj) that also send them bots flying up. lol :lol:

In the COOP maps I modded for my servers the Coalition team has the super weapons and the Opposition team ( AI Bots outnumbering blue team 20 to 1 ) has default weapons and their vehicles spawn quick to make it more challenging.

There are many more weapons & vehicles modded in our COOP maps too many to mention here.

Overall, when it comes to modding the weapons & vehicles for non COOP maps ( humans vs humans ) I like to make it so that BOTH teams have access to the same equipment to ensure fair gameplay for both teams.

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PostPosted: Tue May 01, 2007 3:04 pm 
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