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Battlefield Modding Tutorials BFMODS • View topic - Omaha Beach Coop Challenge

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
It is currently Sat Apr 27, 2024 1:46 pm

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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 6 posts ] 
Author Message
PostPosted: Fri Apr 06, 2007 11:49 pm 
Offline

Joined: Mon Nov 15, 2004 12:00 am
Posts: 696
Location: Germany, US Depot
OMHAHA BEACH (serverside modded)
-------------------
Background:
A Spec Ops Team, brought in by submarine to take Omaha Beach,
Opposition Forces have sunk the Fletcher and brought in reinforcements.
set AI on insane, its worth it :D
Extra kits cen be picked up at the Beach,
changed main kits to prevent laming with automatic weapons.

This is serverside, DC_Final.

modified Code:
......... ObjectSpawnTemplates.con red
..........Objectspawns.con green
..........Coop.con orange

Have fun.


OST

ObjectTemplate.create ObjectSpawner lighttankspawner
ObjectTemplate.setObjectTemplate 2 US_AT2
ObjectTemplate.setObjectTemplate 1 BMP1
ObjectTemplate.MinSpawnDelay 40
ObjectTemplate.MaxSpawnDelay 80
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
ObjectTemplate.TeamOnVehicle 1


ObjectTemplate.create ObjectSpawner ShermanSpawner
ObjectTemplate.setObjectTemplate 1 t72
ObjectTemplate.setObjectTemplate 2 US_HeavyAssault
ObjectTemplate.MinSpawnDelay 40
ObjectTemplate.MaxSpawnDelay 80
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
rem ObjectTemplate.MaxNrOfObjectSpawned 2
ObjectTemplate.TeamOnVehicle 1


ObjectTemplate.create ObjectSpawner heavytankspawner
ObjectTemplate.setObjectTemplate 2 US_SpecOps3
ObjectTemplate.setObjectTemplate 1 T72
ObjectTemplate.MinSpawnDelay 60
ObjectTemplate.MaxSpawnDelay 90
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
ObjectTemplate.TeamOnVehicle 1


ObjectTemplate.create ObjectSpawner APCSpawner
ObjectTemplate.setObjectTemplate 2
ObjectTemplate.setObjectTemplate 1 BMP2
ObjectTemplate.MinSpawnDelay 35
ObjectTemplate.MaxSpawnDelay 55
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
ObjectTemplate.TeamOnVehicle 1


ObjectTemplate.create ObjectSpawner willyspawner
ObjectTemplate.setObjectTemplate 2 Humvee_Tow
ObjectTemplate.setObjectTemplate 1
ObjectTemplate.MinSpawnDelay 10
ObjectTemplate.MaxSpawnDelay 30
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
ObjectTemplate.TeamOnVehicle 1


ObjectTemplate.create ObjectSpawner ScoutCarSpawner
ObjectTemplate.setObjectTemplate 2
ObjectTemplate.setObjectTemplate 1 Technical
ObjectTemplate.MinSpawnDelay 10
ObjectTemplate.MaxSpawnDelay 30
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
ObjectTemplate.TeamOnVehicle 1


ObjectTemplate.create ObjectSpawner AAGunSpawner
ObjectTemplate.setObjectTemplate 2
ObjectTemplate.setObjectTemplate 1 flak38
ObjectTemplate.MinSpawnDelay 40
ObjectTemplate.MaxSpawnDelay 80
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10

ObjectTemplate.create ObjectSpawner FighterSpawner
ObjectTemplate.setObjectTemplate 2
ObjectTemplate.setObjectTemplate 1 Hatsuzuki
ObjectTemplate.MinSpawnDelay 120
ObjectTemplate.MaxSpawnDelay 180
ObjectTemplate.SpawnDelayAtStart 1
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
ObjectTemplate.TeamOnVehicle 1

ObjectTemplate.create ObjectSpawner DiveBomberSpawner
ObjectTemplate.setObjectTemplate 2
ObjectTemplate.setObjectTemplate 1 Mi8
ObjectTemplate.MinSpawnDelay 30
ObjectTemplate.MaxSpawnDelay 60
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
ObjectTemplate.TeamOnVehicle 1

ObjectTemplate.create ObjectSpawner HeavyBomberSpawner
ObjectTemplate.setObjectTemplate 2 fletcher
ObjectTemplate.setObjectTemplate 1 Mi24d
ObjectTemplate.MinSpawnDelay 160
ObjectTemplate.MaxSpawnDelay 200
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 20

ObjectTemplate.create ObjectSpawner MachinegunSpawner
ObjectTemplate.setObjectTemplate 2 Stationary_browning
ObjectTemplate.setObjectTemplate 1 Stationary_mg42
ObjectTemplate.MinSpawnDelay 35
ObjectTemplate.MaxSpawnDelay 55
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10


ObjectTemplate.create ObjectSpawner ArtillerySpawner
ObjectTemplate.setObjectTemplate 2 Gato
ObjectTemplate.setObjectTemplate 1 BM21
ObjectTemplate.MinSpawnDelay 40
ObjectTemplate.MaxSpawnDelay 80
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10



ObjectTemplate.create ObjectSpawner DestroyerSpawner
ObjectTemplate.setObjectTemplate 2 fletcher2
ObjectTemplate.setObjectTemplate 1 Elco80Raft
ObjectTemplate.SpawnDelay 100
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 120
ObjectTemplate.Distance 40
ObjectTemplate.teamOnVehicle 1

ObjectTemplate.create ObjectSpawner lcvpSpawner
ObjectTemplate.setObjectTemplate 2 lcvp
ObjectTemplate.setObjectTemplate 1 lcvp
ObjectTemplate.SpawnDelay 20
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10

ObjectTemplate.create ObjectSpawner DefgunSpawner
ObjectTemplate.setObjectTemplate 2 Defgun
ObjectTemplate.setObjectTemplate 1 Defgun
ObjectTemplate.MinSpawnDelay 240
ObjectTemplate.MaxSpawnDelay 240
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10

ObjectTemplate.create ObjectSpawner m82spawner
ObjectTemplate.setObjectTemplate 3 US_Sniper_hvy
ObjectTemplate.setObjectTemplate 2 US_HeavyAssault
ObjectTemplate.setObjectTemplate 1 Iraq_SpecOps2
ObjectTemplate.MinSpawnDelay 35
ObjectTemplate.MaxSpawnDelay 55
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
ObjectTemplate.MaxNrOfObjectSpawned 1

ObjectTemplate.active GatoEngine
ObjectTemplate.setTorque 0
ObjectTemplate.setDifferential 0

ObjectTemplate.active GatoComplex
ObjectTemplate.addTemplate GatoDriverSoldierSpawn
ObjectTemplate.setPosition 0/2.75/7.8
ObjectTemplate.addTemplate FletcherLcvpSpawner
ObjectTemplate.setPosition 8/2.55/10
ObjectTemplate.addTemplate FletcherLcvpSpawner
ObjectTemplate.setPosition -8/2.55/10

ObjectTemplate.active FletcherLcvpSpawner
ObjectTemplate.holdObject 0
ObjectTemplate.MaxNrOfObjectSpawned 1

ObjectTemplate.active Browning
ObjectTemplate.projectileTemplate 25mmChaingunProjectile

ObjectTemplate.active Humvee_TowComplex
ObjectTemplate.addTemplate FletcherSoldierSpawnAlt
ObjectTemplate.addTemplate HumveeVehicleSupplyDepot
ObjectTemplate.setPosition -.1/1.45/-1.6
ObjectTemplate.addTemplate HumveeSupplyDepot
ObjectTemplate.setPosition -.1/1.45/-1.6


ObjectTemplate.active FletcherSoldierSpawnAlt
ObjectTemplate.setEnterOnSpawn 1

ObjectTemplate.active GatoDriverSoldierSpawn
ObjectTemplate.setAIEnterOnSpawn 0

ObjectTemplate.active Humvee_TowEngine
ObjectTemplate.setTorque 1.4
ObjectTemplate.setDifferential 2.2

ObjectTemplate.active Fletcher2
ObjectTemplate.removeTemplate 9
ObjectTemplate.removeTemplate 9
ObjectTemplate.removeTemplate 9
ObjectTemplate.removeTemplate 9
ObjectTemplate.removeTemplate 9

rem *** FletcherDeckBrowningEntry ***
ObjectTemplate.active FletcherDeckBrowningEntry
ObjectTemplate.setEntryRadius 0

rem *** FletcherDeckBrowningEntry ***
ObjectTemplate.active Fletcher_EntrySmall
ObjectTemplate.setEntryRadius 0

ObjectTemplate.active Fletcher_Entry
ObjectTemplate.setEntryRadius 0

ObjectTemplate.active Guided_Tomahawk
ObjectTemplate.drag 0
ObjectTemplate.mass 500

ObjectTemplate.active GatoFloater
ObjectTemplate.setHullHeight 0


OS

rem *** ***
Object.create DestroyerSpawner
Object.absolutePosition 1050/0/829.235
Object.rotation 130/35/45
Object.setTeam 2

Object.create FighterSpawner
Object.absolutePosition 800/16.8594/800.235
Object.rotation 120/0/0.0442505
Object.setOSId 3

Object.create ArtillerySpawner
Object.absolutePosition 960/14/630
Object.rotation -10/1.25064e-009/0.0197906
Object.setTeam 2

Object.create AAGunSpawner
Object.absolutePosition 951/18.5/681
Object.rotation -10/1.25064e-009/0.0197906
Object.setTeam 2

Object.create MachinegunSpawner
Object.absolutePosition 955.407/46.4482/1142.3
Object.rotation 179.64/0/0.0685425
Object.setOSId 3
Object.setTeam 1
rem
Object.create MachinegunSpawner
Object.absolutePosition 1013.44/46.4382/1142.47
Object.rotation 179.64/0/0.0685425
Object.setOSId 3
Object.setTeam 1
rem
rem *** ***
rem
Object.create ShermanSpawner
Object.absolutePosition 914.93/47.0879/1156.66
Object.rotation 0/0/0
Object.setOSId 3
Object.setTeam 1
rem
rem *** ***
rem
Object.create MachinegunSpawner
Object.absolutePosition 926.862/34.4416/1102.15
Object.rotation 180/0/1.52588e-005
Object.setOSId 3
Object.setTeam 1
rem
rem *** ***
rem
Object.create MachinegunSpawner
Object.absolutePosition 1026.06/35.6469/1109.21
Object.rotation -154.08/0/1.52588e-005
Object.setOSId 3
Object.setTeam 1
rem
rem *** ***
rem
Object.create MachinegunSpawner
Object.absolutePosition 1056.02/53.038/1240.58
Object.rotation -178.74/-1.0422e-010/0.0523529
Object.setOSId 5
Object.setTeam 1
rem
rem *** ***
rem
Object.create lighttankspawner
Object.absolutePosition 1015/62.1264/1318.5
Object.rotation 0/0/0
Object.setOSId 5
Object.setTeam 1
rem
rem *** ***
rem
Object.create APCSpawner
Object.absolutePosition 982/62.1259/1319.5
Object.rotation 92.16/0/0.0685425
Object.setOSId 5
Object.setTeam 1
rem
rem *** ***
rem
Object.create MachinegunSpawner
Object.absolutePosition 998.553/64.909/1293.43
Object.rotation 0/0/1.52588e-005
Object.setOSId 5
Object.setTeam 1
rem
rem *** ***
rem
Object.create MachinegunSpawner
Object.absolutePosition 1035.82/62.7123/1357.51
Object.rotation 93.24/0/0.0484619
Object.setOSId 5
Object.setTeam 1
rem
rem *** ***
rem
Object.create DefgunSpawner
Object.absolutePosition 1034.21/61.1805/1257.21
Object.rotation 177.12/-3.83453e-007/1.52588e-005
Object.setOSId 5
Object.setTeam 1
rem
rem *** ***
rem
Object.create DefgunSpawner
Object.absolutePosition 955.038/61.1205/1251.24
Object.rotation 175.68/-1.01778e-013/0.0197906
Object.setOSId 5
Object.setTeam 1
rem
rem *** ***
rem
Object.create lighttankspawner
Object.absolutePosition 866.922/17.7324/947.454
Object.rotation 90/0/1.52588e-005
Object.setOSId 1
Object.setTeam 1
rem
rem *** ***
rem
rem Object.create AAGunSpawner
rem Object.absolutePosition 917.615/46.1808/1162.97
rem Object.rotation 58.212/0/0.0197906
rem Object.setTeam 1

Object.create m82spawner
Object.absolutePosition 858.270813/17.732401/938.136780
Object.rotation 0.000000/0.000000/0.000000
Object.setOSId 1


Object.create lighttankspawner
Object.absolutePosition 858.270813/17.732401/936.136780
Object.rotation 0.000000/0.000000/0.000000
Object.setTeam 2

Object.create shermanspawner
Object.absolutePosition 853/17.732401/936.136780
Object.rotation 0.000000/0.000000/0.000000
Object.setTeam 2

Object.create heavytankspawner
Object.absolutePosition 850/17.732401/936.136780
Object.rotation 0.000000/0.000000/0.000000
Object.setTeam 2

Object.create DiveBomberSpawner
Object.absolutePosition 972/62.1/1324
Object.rotation 90/-1.01778e-013/0.0197906
Object.setOSId 5
Object.setTeam 1

Object.create HeavyBomberSpawner
Object.absolutePosition 985/62.1/1368
Object.rotation 90/-1.01778e-013/0.0197906
Object.setOSId 5
Object.setTeam 1

Object.create willyspawner
Object.absolutePosition 865/17.732401/940
Object.rotation 90/0.000000/0.000000
Object.setOSId 1
Object.setTeam 2

Object.create m82spawner
Object.absolutePosition 855/17.732401/940
Object.rotation -10/1.25064e-009/0.0197906
Object.setTeam 3

Object.create m82spawner
Object.absolutePosition 957/19.1/644.5
Object.rotation -30/1.25064e-009/0.0197906
Object.setTeam 3

Object.create ScoutCarSpawner
Object.absolutePosition 1013/19/1019
Object.rotation -90/0.000000/0.000000
Object.setOSId 1


Coop.con

Game.setNumberOfTickets 1 100
Game.setNumberOfTickets 2 100
Game.setTicketLostPerMin 1 15
Game.setTicketLostPerMin 2 15

game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Sniper
game.setKit 2 1 US_MP5
game.setKit 2 2 US_AT3
game.setKit 2 3 Us_M16A2
game.setKit 2 4 US_Support
game.setKit 2 5 US_MP5

run SinglePlayer/SoldierSpawnTemplates
run SinglePlayer/SoldierSpawns
run SinglePlayer/SpawnpointManagerSettings
run SinglePlayer/ObjectSpawnTemplates
run SinglePlayer/ControlPointTemplates
rem *** Always spawn immediatly in singleplayer missions!

run ai v_arg1
run SinglePlayer/ObjectSpawns v_arg1
run SinglePlayer/ControlPoints v_arg1


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PostPosted: Sun Sep 23, 2007 9:56 pm 
Offline

Joined: Fri Sep 21, 2007 6:59 pm
Posts: 61
Location: Hungary
"ObjectTemplate.setObjectTemplate 2 US_SpecOps3" how could you put in US_SpecOps3?

there is no Us_SpecOps3 in the classes?? :shock:

_________________


modding BF1942 not very difficult,but i have to learn more and more...

193.138.125.6:14567

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PostPosted: Sun Sep 23, 2007 10:56 pm 
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Joined: Mon Aug 16, 2004 12:00 am
Posts: 2120


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PostPosted: Mon Sep 24, 2007 12:58 am 
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Joined: Wed Jun 13, 2007 7:19 pm
Posts: 621
Location: United States of America
this may be a stupid question, but may i run it on my server?

_________________
"like a tree, the full measure of a man can best be found when down."



Webpage: http://ez1st.homeip.net/


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PostPosted: Mon Sep 24, 2007 6:21 am 
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Joined: Wed Jun 13, 2007 7:19 pm
Posts: 621
Location: United States of America
ok, i ran it on the server, and it's nice, but all of a sudden a destroyer, (i was on blue team), spawned between the middle control point and the top cp, it sorta danced around, was kinda sexy lol, ill leave it on the server, check it out?

_________________
"like a tree, the full measure of a man can best be found when down."



Webpage: http://ez1st.homeip.net/


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 Post subject:
PostPosted: Wed Jun 11, 2008 3:47 pm 
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Joined: Mon Oct 25, 2004 12:00 am
Posts: 576
Location: 10 Missed Meals From Total Barbarism
had the same thing
for over 4 years
not impressed

remove the statics too to complete teh thiefdom


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