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Super-duper EL AL modded by KTR https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=7&t=2076 |
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Author: | Tcip [ Tue Mar 13, 2007 1:37 am ] |
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Author: | ktr [ Tue Mar 13, 2007 2:05 am ] |
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Author: | Tcip [ Tue Mar 13, 2007 9:45 am ] |
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Author: | VOLTANO [ Tue Mar 13, 2007 2:32 pm ] |
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Author: | Tcip [ Wed Mar 14, 2007 8:04 am ] |
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Author: | VOLTANO [ Wed Mar 14, 2007 9:06 am ] |
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Yes, WINRFA. What I did by using WINRFA is decompress ( extract ) all the Object.rfa, StandardMesh.rfa and Texture.rfa files for every mod I have into folders I made for their respective mod names. For example ; BF1942 Stuff = main working folder and in there are these following folders with their subfolders. BF1942 Objects- to see objects default attributes StandardMesh Texture Decompressed maps - to work on ( edit ) SSM SSM maps - folder where I save the packed SSM files DesertCombat Objects - to see objects default attributes StandardMesh Texture Decompressed maps- to work on ( edit ) SSM SSM maps- folder where I save the packed SSM files DC_Final Objects - to see objects default attributes StandardMesh Texture Decompressed maps- to work on ( edit ) SSM SSM maps- folder where I save the packed SSM files This way you can look in these folders to see all the properties associated with the objects for each mod. |
Author: | ktr [ Wed Mar 14, 2007 4:55 pm ] |
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Author: | Zaitsef [ Wed Mar 14, 2007 6:35 pm ] |
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