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Battlefield Modding Tutorials BFMODS • View topic - Super-duper EL AL modded by KTR

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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Yes, WINRFA.

What I did by using WINRFA is decompress ( extract ) all the Object.rfa, StandardMesh.rfa and Texture.rfa files for every mod I have into folders I made for their respective mod names.

For example ;

BF1942 Stuff = main working folder and in there are these following folders with their subfolders.

BF1942
Objects- to see objects default attributes
StandardMesh
Texture
Decompressed maps - to work on ( edit ) SSM
SSM maps - folder where I save the packed SSM files

DesertCombat
Objects - to see objects default attributes
StandardMesh
Texture
Decompressed maps- to work on ( edit ) SSM
SSM maps- folder where I save the packed SSM files

DC_Final
Objects - to see objects default attributes
StandardMesh
Texture
Decompressed maps- to work on ( edit ) SSM
SSM maps- folder where I save the packed SSM files

This way you can look in these folders to see all the properties associated with the objects for each mod. :wink:

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