Behold my latest work of art: Hidden Village....converted from the Gamecube version of Zelda: The Twilight Princess.
This is a small village map set hidden in a mountain area in Hyrule. I converted the mesh and made it a map in my Mario Kart mod.
I have now applied what I now know with light-mapping to this map.
Still got some areas that are too dark (I still can't seem to fix this, I need some tips on how to fix this!), but I'll show you what it looks like now. I turned off fog so the distant mountain mesh stuff would appear properly. Due to the tiny size of this map, this shouldn't present any gameplay issues.
Now for the images: (click to enlarge)
The interior shadows I'll increase a bit but darkness issues aside I think it's the best lighted map I have ever made/seen in BF1942. 8)
The darkness problems is not the result of the light-mapping. It's something with the 3DSMax lighting settings I haven't found a fix for. This map looked like crap last time I tried to light-map it. This was when it was one big mesh. Now that it's been separated into more then 16 objects, it looks a MILLION times better!
Hard to believe I learned how to do this just yesterday!
This map will be featured in the final version of my Mario kart mod. That mod has 6 or so other levels converted straight from the Gamecube console game: Super Mario Kart Double Dash and even has one working vehicle.
UPDATE:
Fixed the darkness issues. Much better now!
Here's some updated screenshots:
Much better. You should be able to see your way around the dark alleys now.