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What makes a good mod? https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=5&t=5255 |
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Author: | Why Two Kay [ Sat Sep 19, 2009 8:29 pm ] |
Post subject: | Re: What makes a good mod? |
In this day and age, SMALL MAPS. Most mods will not attract 64 players in a server. You need something that can be fun with < 10 people. 5v5 games work well on very small DC maps. Not so much FH maps. |
Author: | MR PINK BALLS [ Sat Sep 19, 2009 9:19 pm ] |
Post subject: | Re: What makes a good mod? |
but more importantly is to do something original ,like a paintball mod |
Author: | freddy [ Sat Sep 19, 2009 11:53 pm ] |
Post subject: | Re: What makes a good mod? |
Author: | Archimonde0_0 [ Sun Sep 20, 2009 10:50 am ] |
Post subject: | Re: What makes a good mod? |
Thats just it though freddy, BF2 doesn't give you the choice; BF1942 does. |
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