Joined: Sun Sep 16, 2007 2:33 pm Posts: 1809 Location: Your moms house
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[Editor Paths] GamePath=C:\Program Files\EA GAMES\Battlefield 1942\ // custom mod files go here: ModsPath=Mods\bf1942\ // objects are read from here ObjectsPath=Mods\bf1942\objects\ // SMs are read from here StandardMeshPath=Mods\bf1942\standardMesh\ // TMs are read from here TreeMeshPath=Mods\bf1942\treeMesh\ // textures are read from here TexturePath=Mods\bf1942\texture\ // Object list ObjectsList=DesertCombat.lst OpenMODArchive=Mods\DesertCombat\Archives\standardMesh.rfa OpenMODArchive=Mods\DesertCombat\Archives\Texture.rfa OpenMODArchive=Mods\DesertCombat\Archives\STANDARDMESH_001.rfa OpenMODArchive=Mods\DesertCombat\Archives\Texture_001.rfa
[Defaults] LevelName=My DC Level MaterialSize=512 WorldSize=2048 HeightScale=1 TexOffsetX=0 TexOffsetY=0 VertexFogEnable=1 FogColor=0.77/0.766/0.75 GlobalAmbientColor=0.1/0.1/0.1 AmbientColor=0.15/0.15/0.18 DiffuseColor=0.3/0.3/0.3 SpecularColor=0.3/0.3/0.3 ShadowColor=0.4 WaterLevel=50 AlternativePath=Texture/Europe WaterSpecularEnable=1 WaterTexLayer1=texture/water05 WaterTexLayer2=texture/water06 WaterNormalMap=texture/normalMap01 WaterScrollDirectionNormalmap=1/0 WaterScrollDirection1=1/-0.5 WaterScrollDirection2=1/0.5 WaterSpecularColor=0.65/0.55/0.4 WaterScrollLayer1=0.02 WaterScrollLayer2=0.02 WaterScrollNormalmap=0.02 WaterSpecularStreakFactor=0.001 WaterTileLayer1=0.5 WaterTileLayer2=0.5 WaterTileNormalMap=1 WaterLightDirection=-0.3/0.5/-0.65 WaterShallowColor=1/1/1 WaterDeepColor=1/1/1 WaterAlphaDepth=0 WaterShallowAlpha=0.5
[Theatres] //this is the equivilent to the alternatetexturepath Theatre=Europe Theatre=Africa Theatre=Pacific Theatre=Russia
[GameModes] GameMode=Coop GameMode=Conquest GameMode=TDM GameMode=CTF
[Skies]
// Sky=name // SkyMesh=mesh // SkyDefaults=heightoffset/rot/lightvector (in x/y/z form) // defaults get used when user chooses a sky, but they can still change those values
Sky=Battleaxe SkyMesh=Sky_Gazala_m1 SkyDefaults=200/180/0.628/0.661/-0.41
Sky=Berlin SkyMesh=Sky_Berlin_m1 SkyDefaults=150/180/-0.191/.45/-0.873
Sky=Bocage SkyMesh=Sky_Bocage_m1 SkyDefaults=150/180/-0.191/.45/-0.873
Sky=Bulge SkyMesh=Sky_Bulge_m1 SkyDefaults=0/180/-0.087/0.319/-0.944
Sky=El_Alamein SkyMesh=Sky_Elala_m1 SkyDefaults=50/0/-0.75/0.46/0.46
Sky=Gazala SkyMesh=Sky_Battleaxe_m1 SkyDefaults=150/180/0.5/0.4/0.76
Sky=Guadalcanal SkyMesh=Sky_Guada_m1 SkyDefaults=150/180/0.783/0.38/-0.49
Sky=Iwo_Jima SkyMesh=Sky_IwoJima_m1 SkyDefaults=50/180/0.764/0.5867/-0.251
Sky=Kharkov SkyMesh=Sky_Kharkov_m1 SkyDefaults=200/180/-0.483/0.345/-0.805
Sky=Kursk SkyMesh=Sky_Kursk_m1 SkyDefaults=0/180/0.718/0.8/-0.696
Sky=Market SkyMesh=Sky_Market_m1 SkyDefaults=0/180/0.365/0.59/-0.715
Sky=Midway SkyMesh=Sky_Midway_m1 SkyDefaults=0/180/0.628/0.661/-0.41
Sky=Omaha SkyMesh=Sky_Omaha_m1 SkyDefaults=200/180/-0.448/0.3765/0.810
Sky=Stalingrad SkyMesh=Sky_Stalingrad_m1 SkyDefaults=0/180/-0.719/0.625/0.305
Sky=Tobruk SkyMesh=Sky_Tobruk_m1 SkyDefaults=150/180/-0.778/0.58/-0.234
Sky=Wake SkyMesh=Sky_Wake_m1 SkyDefaults=0/180/-0.295/0.496/-0.816
[Teams]
// Team=name_of_team/name_of_flag_template/name_of_skin // TeamBase=flag_base_template // then there should be exactly 5 kit names following.
Team=US/AnimatedUsFlag/USSoldier TeamKit=US_Sniper TeamKit=US_Assault TeamKit=US_AT TeamKit=US_HeavyAssault TeamKit=US_Support TeamKit=US_SpecOps
Team=Iraq/AnimatedGeFlag/IraqSoldier TeamKit=Iraq_Sniper TeamKit=Iraq_Assault TeamKit=Iraq_AT TeamKit=Iraq_HeavyAssault TeamKit=Iraq_Support TeamKit=Iraq_SpecOps
[END]
[Editor Paths] GamePath=C:\Program Files\EA GAMES\Battlefield 1942\ // custom mod files go here: ModsPath=Mods\DC_Final\ // objects are read from here ObjectsPath=Mods\DesertCombat\objects\ // SMs are read from here StandardMeshPath=Mods\bf1942\standardMesh\ // TMs are read from here TreeMeshPath=Mods\bf1942\treeMesh\ // textures are read from here TexturePath=Mods\bf1942\texture\ // Object list ObjectsList=DC_Final.lst
//This is used for mods to be able to open mod created archives. //Right now there is a limit of 8 OpenMODArchive=Mods\DesertCombat\Archives\standardMesh.rfa OpenMODArchive=Mods\DC_Final\Archives\standardMesh.rfa OpenMODArchive=Mods\DesertCombat\Archives\Texture.rfa OpenMODArchive=Mods\DesertCombat\Archives\bf1942\levels\DC_No_Fly_Zone.rfa OpenMODArchive=Mods\DC_Final\Archives\bf1942\levels\DC_First_Light.rfa OpenMODArchive=Mods\DesertCombat\Archives\bf1942\levels\DC_DesertShield.rfa OpenMODArchive=Mods\DesertCombat\Archives\bf1942\levels\DC_Operation_Bragg.rfa OpenMODArchive=Mods\DC_Final\Archives\bf1942\levels\DC_Dustbowl.rfa
The files you have just donwloaded are the files in which will be used for Battlecraft42 editor to install these files ther is a very simple process involved here are the steps
you should have the following files
dcfinal1st desertcombat1st dcfinalbulidings1st dcfinalspawns1st desert combat.cfg.example GCMOD.cfg.example DC_FINAL Microsoft outlook configure file Desert Combat Microsoft outlook configure file
these files will allow you to use battlecraft42 to edit the follwoing mods
desert combat v1.6 and down DC_FINAL
to install these files we will be working in the program files
to install go to C:\Program Files\EA GAMES\battlecraft1942\
this area is called your battlecraft directory this is were we will be putting the files above to install the files simply drag and drop them into the battlecraft directory making sure not to drag them into a folder in the directory onece they are in the directory close the application (if opened) and close the directory
restart battlecraft and select you mod and get to it
HAVE FUN!
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