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Battlefield Modding Tutorials BFMODS :: View topic - Suggestion for WHY TWO KAY
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Suggestion for WHY TWO KAY
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=5&t=5112
Page 2 of 2

Author:  mrhowdoimod [ Wed Jul 22, 2009 5:59 pm ]
Post subject:  Re: Suggestion for WHY TWO KAY

hey, I have a ballsy idea. lets just refer to it as an 'rfa' file!

Author:  Sheppard [ Wed Jul 22, 2009 8:37 pm ]
Post subject:  Re: Suggestion for WHY TWO KAY

Funny...

Author:  Archimonde0_0 [ Sat Jul 25, 2009 12:58 am ]
Post subject:  Re: Suggestion for WHY TWO KAY

Another suggestion would be regarding the games rfa files. It might be beneficial to us modders, (especially me) to zip up all the PURE Vanilla .rfa's in an unmodified state, and host them in the download section. That way if we ever need them to replace a corrupted file or fix a mistake, we would have them.

Author:  mrhowdoimod [ Sat Jul 25, 2009 1:15 am ]
Post subject:  Re: Suggestion for WHY TWO KAY

yeah I think someone said something about that to. but I'm not sure what ever happened with that. it's not like .rfa's are that large are they? then zipped/rar'd there should be even smaller. hopefully W2K can enlighten us.

Author:  Why Two Kay [ Sat Jul 25, 2009 3:33 am ]
Post subject:  Re: Suggestion for WHY TWO KAY

It's kinda excessive to do that. I'd basically be hosting the entire server files. Just keep a separate duplicate copy of the server files and use that. Or you can always re-download the server file install and just take out what you want.

Author:  MR PINK BALLS [ Sat Jul 25, 2009 4:27 am ]
Post subject:  Re: Suggestion for WHY TWO KAY

or just come here and ask for a file

Author:  Senshi [ Sat Jul 25, 2009 8:53 am ]
Post subject:  Re: Suggestion for WHY TWO KAY

All the vanilla .rfas?

Sure, they only have 426MB altogether (without mapfiles...), compressed about 350MB, I gues...

And it's not that a biggie to make backups of your files? And probably the file that usually gets screwed up is the objects.rfa, I don't think many people fuzz around the original sound.rfa (as there is absolutely zero need for that using patchfiles),standardmesh.rfa and texture.rfa.

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