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Dont Laugh https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=5&t=5083 |
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Author: | mrhowdoimod [ Sat Jul 11, 2009 4:52 pm ] |
Post subject: | Re: Dont Laugh |
that's for the animation. you will probably need to use another guns animation for the time being. archi knows alot about copying animation states. he can help you out. |
Author: | MR PINK BALLS [ Sat Jul 11, 2009 5:01 pm ] |
Post subject: | Re: Dont Laugh |
num why is this happening The blue on the x has a collision effect like dirt pops up is if a bullet hit it but in the red it does not... and grenades go right through it what have I done wrong? http://img262.imageshack.us/i/bf194220090711095623.png/ |
Author: | mrhowdoimod [ Sat Jul 11, 2009 5:05 pm ] |
Post subject: | Re: Dont Laugh |
lol fail... you exported it with ground material... |
Author: | MR PINK BALLS [ Sat Jul 11, 2009 5:07 pm ] |
Post subject: | Re: Dont Laugh |
........how the hell I dont even know how I did that |
Author: | mrhowdoimod [ Sat Jul 11, 2009 5:09 pm ] |
Post subject: | Re: Dont Laugh |
when exporting models there's an option for 'formatID' so that you can choose what material the model will have. |
Author: | MR PINK BALLS [ Sat Jul 11, 2009 5:10 pm ] |
Post subject: | Re: Dont Laugh |
Author: | mrhowdoimod [ Sat Jul 11, 2009 5:23 pm ] |
Post subject: | Re: Dont Laugh |
for now it probably doesn't matter. i'm assuming your going to make a custom material for those since you need the paintball splatter effects? |
Author: | MR PINK BALLS [ Sat Jul 11, 2009 5:29 pm ] |
Post subject: | Re: Dont Laugh |
wait this doesn't make sense why does one part of the object have the impact effect and the other part doesn't |
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