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Battlefield Modding Tutorials BFMODS :: View topic - Dont Laugh
Battlefield Modding Tutorials BFMODS
https://battlefieldmodding.com/ssm/phpBB3/

Dont Laugh
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=5&t=5083
Page 2 of 4

Author:  mrhowdoimod [ Sat Jul 11, 2009 4:52 pm ]
Post subject:  Re: Dont Laugh

that's for the animation. you will probably need to use another guns animation for the time being. archi knows alot about copying animation states. he can help you out.

Author:  MR PINK BALLS [ Sat Jul 11, 2009 5:01 pm ]
Post subject:  Re: Dont Laugh

num why is this happening The blue on the x has a collision effect like dirt pops up is if a bullet hit it but in the red it does not... and grenades go right through it what have I done wrong?



http://img262.imageshack.us/i/bf194220090711095623.png/

Author:  mrhowdoimod [ Sat Jul 11, 2009 5:05 pm ]
Post subject:  Re: Dont Laugh

lol fail... you exported it with ground material...

Author:  MR PINK BALLS [ Sat Jul 11, 2009 5:07 pm ]
Post subject:  Re: Dont Laugh

........how the hell I dont even know how I did that

Author:  mrhowdoimod [ Sat Jul 11, 2009 5:09 pm ]
Post subject:  Re: Dont Laugh

when exporting models there's an option for 'formatID' so that you can choose what material the model will have.

Author:  MR PINK BALLS [ Sat Jul 11, 2009 5:10 pm ]
Post subject:  Re: Dont Laugh


Author:  mrhowdoimod [ Sat Jul 11, 2009 5:23 pm ]
Post subject:  Re: Dont Laugh

for now it probably doesn't matter. i'm assuming your going to make a custom material for those since you need the paintball splatter effects?

Author:  MR PINK BALLS [ Sat Jul 11, 2009 5:29 pm ]
Post subject:  Re: Dont Laugh

wait this doesn't make sense why does one part of the object have the impact effect and the other part doesn't

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