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Battlefield Modding Tutorials BFMODS • View topic - anti camp bubble "dead hulk" solution?

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Thu Nov 18, 2004 5:21 am 
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What about the DestroyOnExit property. Maybe it could be put to use here?


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PostPosted: Thu Nov 18, 2004 7:50 pm 
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nope that has to be tied to the vehicle, not the anticamp bubble... i say just use an ammo draining bubble instead :-/ makes them easy targets if tehy're stupid enough to stay in it, and it still basically achieves the purpose, plus no dead vehicles to deal with anyway


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PostPosted: Fri Nov 19, 2004 1:55 am 
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ObjectTemplate.addAmmoType 1 -1 -6 0
ObjectTemplate.addAmmoType 2 -1 -6 0
ObjectTemplate.addAmmoType 3 -1 -6 0
ObjectTemplate.addAmmoType x -1 -6 0


where x is whatever other ammotypes you want to drain, i forget how many there are, you can check with the different weapons i guess, i think the standard ones go up to 10
also the -6 can be made some really large number if you want an instant drain

so basically, set the health thing back to 0 or -1 (whichever oyu prefer) and just add in all the ammo types to be draining

NOTE: untested by me, though it should definately work

ok, so im not sure what some tank ammo types are so you;ll have to play with it but, Yak9 guns use type 10, zero's guns use type 8, dummy bombs for yak9 are 9, 7 for zero's dummy bombs, corsair uses guns ammotype 10 and dummybombs ammotype 9 (not sure why the bombs weapon is called dummybombs but w/e thats the ammotypes)

so i suggest just having the effect to all ammotypes up to 10, ive yet to see anyhting with a higher ammotype


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