1 Hit kill, we'd be better off modifying the Soldiers character with a few different materials so that where he gets hit directly influences the injury. Chest 2 to 3 hits, Head 1, Arms 2 to 3, Legs 2 to 3, hands and feet 4 to 5, etc. Call Of Duty Hardcore basically.
My Demands:
65 degree Field of View, none of this 47 degree crap Randomized Soldiers, whether new models or just different skins Accurate weapons, a gun shoots where its pointed, thats that. Infantry Maps, Infantry Maps, Infantry Maps. Some destructable buildings, for possible objective style map. New Effects, Id be up to making these All moving parts for weapons, lets not jip the guns, do what we have to and make them look nice. We have the programs now to make stunning low poly weapons, lets use it. Find ways to remove Grenade spam, and expacking, don't remove the grenades, but limit them to one, and that they are not replenished. Accurate statistics for all weapons, customized projectiles, bullet drop, and muzzle velocities for all, not just hand weapons, but tanks, artillery, and naval guns as well. More accurate engine power, speed, and turn radius. And most importantly, and emphasis on Rifles, Sub Machine guns and LMG's should be limited.
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