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Battlefield Modding Tutorials BFMODS • View topic - Custom map ideas

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Custom map ideas
PostPosted: Mon Jan 19, 2009 5:25 pm 
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ok so i'm making a custom realism map, but not a mod. it's set in snowy Germany and each army has a long trench with mounted machine guns all along it and a couple of custom cannons that i'm going to create. between the two trenches is a wastland of sorts with on control point in the middle that you can't spawn at. it's geometry will be the angel statue from battle of the bulge. :lol: heavy fog, alot of snow which i'll make slippery, stronger guns, custom PCO's/kits, and i'm going to spend a ton of time on the making the actual terrain with blood and alot of mud in the trenches. i thought of maybe making the water level come right up to the bottom of the trenches and have it dark brown due to heavy mud. and i'm going to make a death bubble over the waste land type area in between trenches that kills very very slowly to where its almost unnoticeable. forest behind the trenches and OOb there so you have to stay in the main fighting area. and i think no vehicles.
if anyone has any ideas that i might want to add to my map or things to make it more hardcore to say, please reply. or if you think any of this might make it to boring due to being unrealistically realistic please let me know. thanks :D

<====== and check out my new avatar ;-)

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 Post subject: Re: Custom map ideas
PostPosted: Mon Jan 19, 2009 8:08 pm 
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 Post subject: Re: Custom map ideas
PostPosted: Mon Jan 19, 2009 8:38 pm 
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Actually you don't cross. incapable starting control points for each team. and yes... I admit :oops: I indeed stole your line... it was just perfect though :lol:

any idea's on making the snow slippery without the game.rfa? because I don't want this to be a mod. just a map

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 Post subject: Re: Custom map ideas
PostPosted: Tue Jan 20, 2009 10:48 am 
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Ummm Well, I don't think you can .Active material manager stuff so...It might be possible but it's a little beyond me...
By the way, I meant cross the the control point you mentioned...I was saying, hard to cap a flag while being shot at, harder to cap a flag while being shot at and having you life sapped by the magical-modified Hanomagsupplydepot. :lol:

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 Post subject: Re: Custom map ideas
PostPosted: Tue Jan 20, 2009 12:34 pm 
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well its a custom map so feel free to go all out, just dont make a 100mb map xD.

What you should do is edit the existing kits to use only rifles, with sub-machine guns that spawn on the ground, and make sure to have plenty of machine guns (1 shot kill) evenly spaced on the trench.

Oh...and Tracers.


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 Post subject: Re: Custom map ideas
PostPosted: Tue Jan 20, 2009 12:54 pm 
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 Post subject: Re: Custom map ideas
PostPosted: Tue Jan 20, 2009 7:49 pm 
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 Post subject: Re: Custom map ideas
PostPosted: Tue Jan 20, 2009 9:16 pm 
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