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Battlefield Modding Tutorials BFMODS • View topic - For those who are interested....

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 4 posts ] 
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PostPosted: Sat Jan 03, 2009 1:54 am 
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Joined: Sun Jan 13, 2008 6:12 am
Posts: 215
I don't know if any of you have heard of the mod 'siege", if not its explained in this article. With a little help, this novelty mod could become much more.

I'm not sure if its still going on, seeing as this article was written several months ago.

http://www.moddb.com/mods/siege-medieval-warfare


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PostPosted: Sat Jan 03, 2009 2:34 am 
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Joined: Mon Oct 09, 2006 12:51 pm
Posts: 782
I've played this mod, It was much more fun after I re-animated all the weapons though, then it actually kinda made sense.

It only has 2 maps however and the medieval feel is kind of absent, the armor doesn't even fit right and isn't accurate. With a little work yea it could be good, but it would require modeling multiple characters, and last time I tried that the .skn exporter either wasn't working correctly, or I was doing something incorrectly.


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PostPosted: Sat Jan 03, 2009 2:40 am 
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Joined: Sun Jan 13, 2008 6:12 am
Posts: 215
it has 4 maps now in the 0.32 version, which has a few more updates then before, but yes, it still is lacking a good medieval feel. a good texturing on the armor would help, maybe a little shine.

on a latter note, i sent an email to the person in the article, asking him if he and his partner are still working on it.


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PostPosted: Mon Jan 05, 2009 2:57 am 
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Posts: 215
His reply:

Hello,

Yes a friend and I are still (slowly) working on Siege. We have done quite a bit in the past few days, actually, and a website is coming soon. Progress is slow though, mostly because it is only a two-man team...
We are in need of new team members, especially coders. Any help would be greatly appreciated.

Thanks,
Sniperjack


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