ok ok... one screenshot.
This is a sample of what the Kit edit screen could look like:
No brainer. Rows are the kits used in the map. Columns are the Item # slots. Then you simply use the dropbox to select one of the possible items that fit in that slot number.
So there, this screen will allow Admins to customize the content of the kits used on the map.
Obviously, once you "compile" the whole thing, it creates a .rfa file for the map which you then install on your server. That's the server side modding part. The compile process will create the objects.con, init.con, whatever necessary for the server side modding to work.
The other tabs? Well.... I'll let you guess. lol!