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Removing templates without remming em out. https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=4&t=958 |
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Author: | tanfhltu [ Mon Jan 24, 2005 5:07 pm ] |
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Author: | Trev [ Tue Apr 12, 2005 7:46 pm ] |
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Author: | cc-vortex [ Sat Apr 30, 2005 3:17 am ] |
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Is it possible to remove an input using this? e.g., removing the alt fire from a fighter plane so it can no longer drop bombs? |
Author: | Looney [ Sat Apr 30, 2005 5:17 am ] |
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yes u can completely remove the alternet weapon system Exm. A10bombrack but u would have to use the corresponding # to the part |
Author: | cc-vortex [ Sat Apr 30, 2005 5:53 am ] |
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Are the coorosponding numbers in the Object.rfa? |
Author: | Looney [ Sat Apr 30, 2005 8:03 pm ] |
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Author: | Looney [ Sat Apr 30, 2005 8:23 pm ] |
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Author: | cc-vortex [ Sat Apr 30, 2005 8:26 pm ] |
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Well, this is for vanilla BF, specifically removing the bombs from Zero's and machine guns from Achivals. I assume you're counting down the template lists for the vehicles in the Object.rfa's though? rem *** AichiValGunBarrel *** ObjectTemplate.create FireArms AichiValGuns ObjectTemplate.loadSoundScript Sounds/AichiValMG.ssc ObjectTemplate.aiTemplate AichiValMachineGun ObjectTemplate.setNetworkableInfo PlaneFireArmInfo rem ------------------------------------- ObjectTemplate.visibleBarrelTemplate e_MuzzHeavy rem ------------------------------------- ObjectTemplate.projectileTemplate AichivalProjectile ObjectTemplate.projectilePosition 0/0/2 ObjectTemplate.setTracerTemplate Tracer_Projectile CRD_NONE/3/0/0 ObjectTemplate.magSize 600 ObjectTemplate.numOfMag 1 ObjectTemplate.velocity 400 ObjectTemplate.reloadtime 0.1 ObjectTemplate.roundOfFire 10 ObjectTemplate.addFireArmsPosition 0.1/0.5/2.7 0/0/0 ObjectTemplate.addFireArmsPosition -0.1/0.5/2.7 0/0/0 ObjectTemplate.AmmoType 8 rem *** AichiValProjectile *** ObjectTemplate.create Projectile AichiValProjectile ObjectTemplate.createNotInGrid 1 rem ObjectTemplate.geometry tracklight_m1 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasResponsePhysics 1 ObjectTemplate.timeToLive CRD_NONE/1.5/0/0 ObjectTemplate.gravityModifier 0 ObjectTemplate.material 213 ObjectTemplate.material2 -1 ObjectTemplate.stopAtEndEffect 1 ObjectTemplate.dieAfterColl 1 rem *** AichiValBombDummy *** ObjectTemplate.create FireArms AichiValBombRack ObjectTemplate.setNetworkableInfo PlaneFireArmInfo ObjectTemplate.aiTemplate AichiValBombs ObjectTemplate.projectileTemplate DiveBomberBomb ObjectTemplate.projectilePosition 0/-0.4/-0.2 ObjectTemplate.magSize 30 ObjectTemplate.numOfMag 1 ObjectTemplate.velocity 0 ObjectTemplate.roundOfFire 0.2 ObjectTemplate.setInputFire c_PIAltFire ObjectTemplate.addFireArmsPosition -3.299/-0.199/0 0/0/0 ObjectTemplate.addFireArmsPosition 3.299/-0.199/0 0/0/0 ObjectTemplate.AmmoType 7 So it would be 35 since it's the 35th ObjectTemplate in the list? EDIT: this is from the Weapons.con file. |
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