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BF 1942 No Basecamping on El Alamein https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=4&t=606 |
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Author: | HITMAN82 [ Fri Nov 26, 2004 7:34 pm ] |
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I've changed the version on this map to _009. The _008 version is what I'm using for maps with just locked planes and death bubbles. _009 will be used for minor changes, and will soon feature APCs that repair vehicles (like BG42), and possibly mobile spawn points in the APCs. BTW, there are 5 objects (that I know of) you can use for death bubbles in stock BF: EnterpriseAirplaneSupplyDepot (American Carrier) ShokakuAirplaneSupplyDepot (Japanese Carrier) HanomagVehicleSupplyDepot (German APC) HoHaVehicleSupplyDepot (Japanese APC) M3A1VehicleSupplyDepot (Allies APC) If anyone knows of more, please post em here. Get the map , or from our website, . I'll be putting all my maps . |
Author: | Le_Chat [ Sat Nov 27, 2004 1:27 pm ] |
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Author: | Le_Chat [ Sat Nov 27, 2004 3:40 pm ] |
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Author: | GForce [ Sat Nov 27, 2004 3:45 pm ] |
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Author: | HITMAN82 [ Sat Nov 27, 2004 6:00 pm ] |
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Le_Chat (the cat!), thanks for your feedback. I see what you mean about the medium tanks, that's a good fix. I was doing the maps quickly at 2am, I should have spent more time considering things like that. I'll reduce the damage speed on the med tanks to -5, and move the Allies bubble north a bit (thanks for the co-ordinates!). I am aware that using -1 removes the flaming wreckage problem, but the damage is just TOO SLOW for my purposes. Here's my code for the APCs GForce: The planes and arty are repaired a little more quickly. You'll probably see the APC with the arty a lot, I think this is a good thing. I wonder if I should bump up the TTL on the APCs so they can be used during a battle without them self destructing after 45s? I didn't add a mobile spawn to the APCs, I discussed it with my clan and they felt it would unbalance the gameplay too much (tis true). This code goes in bf1942\levels\El_Alamein\Conquest\ObjectSpawnTemplates.con rem ***ADDED BY HM82*** rem ***APC repairs vehicles*** rem ***Allies APC*** ObjectTemplate.Active M3A1VehicleSupplyDepot ObjectTemplate.radius 25 ObjectTemplate.team 2 ObjectTemplate.addVehicleType Hanomag -1 1 0 ObjectTemplate.addVehicleType Kubelwagen -1 1 0 ObjectTemplate.addVehicleType M10 -1 1 0 ObjectTemplate.addVehicleType M3A1 -1 1 0 ObjectTemplate.addVehicleType PanzerIV 1 1 0 ObjectTemplate.addVehicleType Priest -1 2 0 ObjectTemplate.addVehicleType Sherman -1 1 0 ObjectTemplate.addVehicleType Tiger -1 1 0 ObjectTemplate.addVehicleType Wespe -1 2 0 ObjectTemplate.addVehicleType Willy -1 1 0 ObjectTemplate.addVehicleType B17 -1 4 0 ObjectTemplate.addVehicleType Spitfire -1 3 0 ObjectTemplate.workOnVehicles 1 rem ***ADDED BY HM82*** rem ***APC repairs vehicles*** rem ***Axis APC*** ObjectTemplate.Active HanomagVehicleSupplyDepot ObjectTemplate.radius 25 ObjectTemplate.team 1 ObjectTemplate.addVehicleType Hanomag -1 1 0 ObjectTemplate.addVehicleType Kubelwagen -1 1 0 ObjectTemplate.addVehicleType M10 -1 1 0 ObjectTemplate.addVehicleType M3A1 -1 1 0 ObjectTemplate.addVehicleType PanzerIV 1 1 0 ObjectTemplate.addVehicleType Priest -1 2 0 ObjectTemplate.addVehicleType Sherman -1 1 0 ObjectTemplate.addVehicleType Tiger -1 1 0 ObjectTemplate.addVehicleType Wespe -1 2 0 ObjectTemplate.addVehicleType Willy -1 1 0 ObjectTemplate.addVehicleType Stuka -1 3 0 ObjectTemplate.addVehicleType BF109 -1 3 0 ObjectTemplate.workOnVehicles 1 |
Author: | GForce [ Sat Nov 27, 2004 6:01 pm ] |
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Thank HITMAN! |
Author: | HITMAN82 [ Sat Nov 27, 2004 6:02 pm ] |
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Wow that was fast! |
Author: | HITMAN82 [ Mon Nov 29, 2004 8:41 am ] |
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