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Battlefield Modding Tutorials BFMODS :: View topic - BF 1942 No Basecamping on El Alamein
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BF 1942 No Basecamping on El Alamein
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=4&t=606
Page 2 of 4

Author:  HITMAN82 [ Fri Nov 26, 2004 7:34 pm ]
Post subject: 

I've changed the version on this map to _009. The _008 version is what I'm using for maps with just locked planes and death bubbles. _009 will be used for minor changes, and will soon feature APCs that repair vehicles (like BG42), and possibly mobile spawn points in the APCs.

BTW, there are 5 objects (that I know of) you can use for death bubbles in stock BF:

EnterpriseAirplaneSupplyDepot (American Carrier)
ShokakuAirplaneSupplyDepot (Japanese Carrier)
HanomagVehicleSupplyDepot (German APC)
HoHaVehicleSupplyDepot (Japanese APC)
M3A1VehicleSupplyDepot (Allies APC)

If anyone knows of more, please post em here.

Get the map , or from our website, .
I'll be putting all my maps .

Author:  Le_Chat [ Sat Nov 27, 2004 1:27 pm ]
Post subject: 


Author:  Le_Chat [ Sat Nov 27, 2004 3:40 pm ]
Post subject: 


Author:  GForce [ Sat Nov 27, 2004 3:45 pm ]
Post subject: 


Author:  HITMAN82 [ Sat Nov 27, 2004 6:00 pm ]
Post subject: 

Le_Chat (the cat!), thanks for your feedback. I see what you mean about the medium tanks, that's a good fix. I was doing the maps quickly at 2am, I should have spent more time considering things like that. I'll reduce the damage speed on the med tanks to -5, and move the Allies bubble north a bit (thanks for the co-ordinates!). I am aware that using -1 removes the flaming wreckage problem, but the damage is just TOO SLOW for my purposes.

Here's my code for the APCs GForce:

The planes and arty are repaired a little more quickly. You'll probably see the APC with the arty a lot, I think this is a good thing. I wonder if I should bump up the TTL on the APCs so they can be used during a battle without them self destructing after 45s? I didn't add a mobile spawn to the APCs, I discussed it with my clan and they felt it would unbalance the gameplay too much (tis true).

This code goes in bf1942\levels\El_Alamein\Conquest\ObjectSpawnTemplates.con

rem ***ADDED BY HM82***
rem ***APC repairs vehicles***
rem ***Allies APC***
ObjectTemplate.Active M3A1VehicleSupplyDepot
ObjectTemplate.radius 25
ObjectTemplate.team 2
ObjectTemplate.addVehicleType Hanomag -1 1 0
ObjectTemplate.addVehicleType Kubelwagen -1 1 0
ObjectTemplate.addVehicleType M10 -1 1 0
ObjectTemplate.addVehicleType M3A1 -1 1 0
ObjectTemplate.addVehicleType PanzerIV 1 1 0
ObjectTemplate.addVehicleType Priest -1 2 0
ObjectTemplate.addVehicleType Sherman -1 1 0
ObjectTemplate.addVehicleType Tiger -1 1 0
ObjectTemplate.addVehicleType Wespe -1 2 0
ObjectTemplate.addVehicleType Willy -1 1 0
ObjectTemplate.addVehicleType B17 -1 4 0
ObjectTemplate.addVehicleType Spitfire -1 3 0
ObjectTemplate.workOnVehicles 1

rem ***ADDED BY HM82***
rem ***APC repairs vehicles***
rem ***Axis APC***
ObjectTemplate.Active HanomagVehicleSupplyDepot
ObjectTemplate.radius 25
ObjectTemplate.team 1
ObjectTemplate.addVehicleType Hanomag -1 1 0
ObjectTemplate.addVehicleType Kubelwagen -1 1 0
ObjectTemplate.addVehicleType M10 -1 1 0
ObjectTemplate.addVehicleType M3A1 -1 1 0
ObjectTemplate.addVehicleType PanzerIV 1 1 0
ObjectTemplate.addVehicleType Priest -1 2 0
ObjectTemplate.addVehicleType Sherman -1 1 0
ObjectTemplate.addVehicleType Tiger -1 1 0
ObjectTemplate.addVehicleType Wespe -1 2 0
ObjectTemplate.addVehicleType Willy -1 1 0
ObjectTemplate.addVehicleType Stuka -1 3 0
ObjectTemplate.addVehicleType BF109 -1 3 0
ObjectTemplate.workOnVehicles 1

Author:  GForce [ Sat Nov 27, 2004 6:01 pm ]
Post subject: 

Thank HITMAN!

Author:  HITMAN82 [ Sat Nov 27, 2004 6:02 pm ]
Post subject: 

Wow that was fast! :P

Author:  HITMAN82 [ Mon Nov 29, 2004 8:41 am ]
Post subject: 


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