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Battlefield Modding Tutorials BFMODS • View topic - Removing/Adding Out Of Bounds Areas On Maps

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Sat Aug 21, 2004 8:31 pm 
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Posts: 495
Location: Seattle, WA USA
If you want to make the out of bounds area on a map go away, simply load the level into Battlecraft and use the Material editor to remove the "outside of map" texture.

Change it to whatever you want, resave the map as a copy.

Now extract the level .rfa from your new map and copy the "materialmap.raw"

Next repack the materialmap.raw into your server-side .rfa.

While this will not change the in game map, it will remove the boundries.....

Now go beef up you LostVillage maps!!!


Last edited by silversound on Tue Apr 19, 2005 10:42 pm, edited 1 time in total.

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PostPosted: Mon Aug 23, 2004 4:56 am 
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Rules??? Don't be silly... this is war


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PostPosted: Mon Aug 23, 2004 5:00 am 
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I'll bet that the red zone stays. It's embedded in the minimap.


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PostPosted: Mon Aug 23, 2004 5:06 am 
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yeah.. your probly right.

ok, the basic rules of SSMing:

Server:
Tells everyone where defined PCOs spawn
Controls Damage System (hurting, healing)
Controls Physics (collisions)

Client:
Control Graphical Displays for player

and then theres probly some gray areas on some things.

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PostPosted: Mon Aug 23, 2004 5:38 am 
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PostPosted: Mon Aug 23, 2004 5:52 am 
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PostPosted: Mon Aug 23, 2004 5:58 am 
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