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spawning random wehicles https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=4&t=5128 |
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Author: | freddy [ Mon Aug 03, 2009 2:43 am ] |
Post subject: | spawning random wehicles |
Author: | [TKO]Twist [ Mon Aug 03, 2009 9:21 am ] |
Post subject: | Re: spawning random wehicles |
Awesome, but where is the willy? |
Author: | freddy [ Mon Aug 03, 2009 10:06 am ] |
Post subject: | Re: spawning random wehicles |
its 1200 up in the air the carrier only spawns once in coral so i had to use the willy as a dummy and let the ordinary "carrierfighterspawner" spawn the willy instead. i think one can use this with flags to, like every time a flag capped it spawn different wehicles or something fun (paradrop) and such. |
Author: | Losnar [ Mon Aug 03, 2009 1:12 pm ] |
Post subject: | Re: spawning random wehicles |
Could this be used CSM to create vehicles that spawn with different parts each time? examples: gun1 gun2 gun3 pco1 pco2 pco3 |
Author: | Senshi [ Mon Aug 03, 2009 1:26 pm ] |
Post subject: | Re: spawning random wehicles |
Yes. Is used extensively in the Forgotten Hope mod, e.g. to "randomize" T34 turrets. |
Author: | MR PINK BALLS [ Mon Aug 03, 2009 2:48 pm ] |
Post subject: | Re: spawning random wehicles |
why was ther en explosion when the last plane spawned did u see that in the video? water came through the deck |
Author: | Losnar [ Mon Aug 03, 2009 2:51 pm ] |
Post subject: | Re: spawning random wehicles |
Author: | Sheppard [ Mon Aug 03, 2009 3:54 pm ] |
Post subject: | Re: spawning random wehicles |
There are many different T34 variant, and FH used the randomgeometries code to have the different turret styles without having many different vehicles. |
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