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Battlefield Modding Tutorials BFMODS • View topic - Super Soldier Speed

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 6 posts ] 
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 Post subject: Super Soldier Speed
PostPosted: Thu May 28, 2009 7:34 pm 
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Last edited by Why Two Kay on Sat May 30, 2009 5:13 pm, edited 1 time in total.
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 Post subject: Re: Code To Super Turbo.
PostPosted: Thu May 28, 2009 7:43 pm 
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First, yes, that looks rather interesting. I wish we had discovered SSM Animation editing when I still could've used it.

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 Post subject: Re: Code To Super Turbo.
PostPosted: Thu May 28, 2009 7:54 pm 
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Yeah Acctually I Need 1 Thing Of Help... Or How You Say It...-.-
Well I Thinked Of Having No Fall... Like If a Soldier Fall It Will Take Away The Weapon And Stuff And Start Scream...
How Do You Make The Falling Not Happening?
It Would Be Fun To Have That... In Coral:P


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 Post subject: Re: Code To Super Turbo.
PostPosted: Thu May 28, 2009 7:55 pm 
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I don't know if the falling animation can be disabled or not, it would be cool if it could be. I know you can at least at a jetpack, with no trigger, but a passive thrust, so that you fall slowly enough that you don't die or lose weapon.

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 Post subject: Re: Code To Super Turbo.
PostPosted: Thu May 28, 2009 7:58 pm 
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Im Not Into The Jetpak Modding That Much... Cuz There Are So Many Weapon Bugs All The Time With It-.-
So I Never Really Had Interest Learning It More Than Like 1 Topic That I Saved And Forgot To Send In Marsh...
But If It Dosn´t Work With Take Away The Falling SSM It´s M´kay...


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 Post subject: Re: Code To Super Turbo.
PostPosted: Thu May 28, 2009 8:30 pm 
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