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Battlefield Modding Tutorials BFMODS • View topic - [CSM]Armoreffects/Damaged LOD's Tutorial

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Sun Apr 19, 2009 4:53 pm 
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I don't know how you got things working, but even as SimpleObjects, the bunker wrecks refuse to work network side..... :mad:

Even doing it in singleplayer, it seems trying to spawn SimpleObjects (or even bundles) directly doesn't work at all....

Right now they will only work using effects and emitters and only then they will show up half the time. I want to use the normal wreck lod system, but I can't as the lod will still use the collision from the undamaged model as the collision for the wreck. (since my wrecks don't have ceilings) If I could get the lod system to work for me I wouldn't need effects...oh well. At least it works some of the time...

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PostPosted: Thu May 07, 2009 6:48 pm 
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PostPosted: Thu May 07, 2009 8:53 pm 
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PostPosted: Fri May 08, 2009 8:30 am 
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There's a difference between warnings and errors. Were it only warnings? Then it doesn't really matter. Debugger spits out hundreds of warnings even in regular BF Vanilla.

@Tankerbot: Just so I get you right: You made a regular objectspawner and then attached that to the armoreffect instead of the simpleobject itself? But I'm glad it works for you too. The tip with "ObjectTemplate.removeAtRestart 1" is good, there are not many cases where this would cause an issue, but there might be complications if it's not used.

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PostPosted: Fri May 08, 2009 6:16 pm 
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it was a long time ago but i think the server crashed and thats why i used the debugger, but i´m not totally sure bout it. can be good to have in mind tho should you ever run into problems wee armoureffects.


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PostPosted: Sat May 09, 2009 5:13 pm 
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Well, I used 30 for my attempt to make a FFA.


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PostPosted: Sat May 09, 2009 8:27 pm 
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i forget to say that this happend to me with bf42 "vanilla" dunno about other versions.


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PostPosted: Tue Jun 02, 2009 6:23 pm 
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