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Battlefield Modding Tutorials BFMODS • View topic - Damage to LODs tutorial

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Mon Dec 15, 2008 12:50 am 
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cool :D post here if need help or send me a message. I'm fairly good with it so I can help you out. I'm planning on making a GMAX tutorial for making somthing simple like a low LOD gun and how to get it in game as a weapon for this site. like this SMG I made from scratch:
SMG.jpg

I never found any tutorials for gmax that helped me so I learned by myself 8-)

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PostPosted: Mon Dec 15, 2008 8:19 pm 
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That's a cool mesh. It'd be cool to replace some vehicles and/or weapons with some more realistic ones from mods like FH or BG42.

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PostPosted: Mon Jan 12, 2009 9:16 pm 
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Just to make sure you all know, this won't be server side. Anything involving the changes to mesh files and/or texture files won't be server side for obvious reasons.

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PostPosted: Mon Jan 12, 2009 9:23 pm 
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I was referring to replacing lods and meshes like you replace skins, animations, etc. Client side, on any unpure server.
Plus, why revive a month old thread for an obvious statement?

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PostPosted: Thu Feb 19, 2009 11:34 am 
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Awesome idea.

Pretty simple to accomplish, but having the idea to use the armoreffects for something like this...cool :)

Just one question (didn't try it out yet): Doesn't this only "add" the geometry to the existing mesh, as usually the armor effects also are only added effects, not replacements? So if I put dents etc. in a mesh won't these dents be useless because the original mesh is still visible? Or does it replace int his case because it's also a LOD01 mesh?

But will definetly try it out, especially some battle-battered tanks would be an awesome addition.

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PostPosted: Thu Feb 19, 2009 7:12 pm 
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PostPosted: Fri Feb 20, 2009 11:36 pm 
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