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2x Dropped Kits https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=4&t=4361 |
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Author: | Apache Thunder [ Thu May 07, 2009 9:04 pm ] |
Post subject: | Re: 2x Dropped Kits |
Perhaps in BFV they added springs to it and ditched the inertiaModifier. In which case it may do that. Any thing that small tends to not be stable. Even with springs... |
Author: | [TKO]Twist [ Fri May 08, 2009 9:09 am ] |
Post subject: | Re: 2x Dropped Kits |
Author: | Hakai [ Sat Jun 27, 2009 7:09 pm ] |
Post subject: | Re: 2x Dropped Kits |
Sorry to drag this topic up again, but I'm curious... Is "objecttemplate.active SOLDIER NAME" the actual name of a player on the server, and does it affect bots as well? Example, on my Co-op server I'd like to have: objecttemplate.active Nida Brand ObjectTemplate.addArmorEffect 0 SPAWNER NAME 0/-1/2 where "Spawner Name" would have Nida spawn a B17 bomb that detonates every time he dies. I'm going to have to read through a few posts to see about getting the bomb to drop from an ObjectTemplate.setObjectTemplate 1 KIT NAME, but my main question is about the SOLDIER NAME line. I think a bot that detonates upon death would fit right in on my server. |
Author: | Sheppard [ Sat Jun 27, 2009 7:23 pm ] |
Post subject: | Re: 2x Dropped Kits |
no, that means for example GermanSoldier, USMarineSoldier, BritishSoldier, etc |
Author: | Hakai [ Sat Jun 27, 2009 7:40 pm ] |
Post subject: | Re: 2x Dropped Kits |
Curses! Foiled again. Thanks, Sheppard. |
Author: | Iced Earth [ Sat Jun 27, 2009 9:10 pm ] |
Post subject: | Re: 2x Dropped Kits |
also, unfortunately you can't spawn projectiles. |
Author: | Sheppard [ Sat Jun 27, 2009 9:25 pm ] |
Post subject: | Re: 2x Dropped Kits |
Yeah...sucks |
Author: | [TKO]Twist [ Sun Jun 28, 2009 9:51 am ] |
Post subject: | Re: 2x Dropped Kits |
Unless the projectile is a PCO. |
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