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Changing Mobile Physics from 0 to 1 https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=4&t=4137 |
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Author: | cfarge [ Fri Jun 27, 2008 4:21 pm ] |
Post subject: | Changing Mobile Physics from 0 to 1 |
Author: | Why Two Kay [ Fri Jun 27, 2008 5:59 pm ] |
Post subject: | Re: Changing Mobile Physics from 0 to 1 |
Oh wow, the engine is very precise in its addition of vectors. I would have expected something bad to happen if you added two opposite vectors. Like, a shaking or falling off in a orthogonal direction. |
Author: | MR PINK BALLS [ Fri Jun 27, 2008 6:45 pm ] |
Post subject: | Re: Changing Mobile Physics from 0 to 1 |
^ Geek Alert |
Author: | Apache Thunder [ Thu Feb 26, 2009 6:32 pm ] |
Post subject: | Re: Changing Mobile Physics from 0 to 1 |
If you add Mobile physics to anything, be sure to add some springs to it! Otherwise it will be a bit unstable when on the ground as it bounces a bit do to collisions with the ground. (since springs and projectiles are the only objects that "stick" to the ground properly and not bounce) |
Author: | mrhowdoimod [ Thu Feb 26, 2009 7:14 pm ] |
Post subject: | Re: Changing Mobile Physics from 0 to 1 |
I know this is horribly off topic... but, how do you get a video into a .gif. or just like, how do you make a video a picture? like he did in the first post. btw awesome. i'm with WHY on this one. i'm surprised the canceled each other out perfectly. |
Author: | Sheppard [ Thu Feb 26, 2009 8:31 pm ] |
Post subject: | Re: Changing Mobile Physics from 0 to 1 |
Author: | freddy [ Thu Feb 26, 2009 10:14 pm ] |
Post subject: | Re: Changing Mobile Physics from 0 to 1 |
Author: | Apache Thunder [ Mon Mar 23, 2009 5:37 pm ] |
Post subject: | Re: Changing Mobile Physics from 0 to 1 |
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