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Adding PCOs to Bunkers and other static objects https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=4&t=4082 |
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Author: | Why Two Kay [ Wed Jan 07, 2009 5:11 am ] |
Post subject: | Re: Adding PCOs to Bunkers and other static objects |
Author: | Sheppard [ Wed Jan 07, 2009 10:37 am ] |
Post subject: | Re: Adding PCOs to Bunkers and other static objects |
@ PLAYER: Ctrl +F works just fine, and I can't see anything relating to the turret, only the browning on top. |
Author: | [TKO]Twist [ Mon Jan 12, 2009 4:06 pm ] |
Post subject: | Re: Adding PCOs to Bunkers and other static objects |
Author: | Apache Thunder [ Mon Jan 12, 2009 9:11 pm ] |
Post subject: | Re: Adding PCOs to Bunkers and other static objects |
I do recall a server that does something similer to this. The HHD 24/7 El Al server had the hanomag vehicle gun in a few of the watch towers. Done in a similar way I'd assume. You should visit the clan's forum and ask "Hellbound Dawg" as he was the one that modded the server. |
Author: | Sheppard [ Mon Jan 12, 2009 9:15 pm ] |
Post subject: | Re: Adding PCOs to Bunkers and other static objects |
Are you they didn't just spawn a stationary MG42? That would make more sense |
Author: | [TKO]Twist [ Wed Jan 14, 2009 3:47 pm ] |
Post subject: | Re: Adding PCOs to Bunkers and other static objects |
Author: | Sheppard [ Wed Jan 14, 2009 8:42 pm ] |
Post subject: | Re: Adding PCOs to Bunkers and other static objects |
Sorry... |
Author: | Boom [ Thu Jan 15, 2009 9:26 am ] |
Post subject: | Re: Adding PCOs to Bunkers and other static objects |
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