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Adding PCOs to Bunkers and other static objects https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=4&t=4082 |
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Author: | Refuse2lose [ Fri Jun 06, 2008 3:25 am ] |
Post subject: | Adding PCOs to Bunkers and other static objects |
I can add PCOs like the BM21SAM_PCO1 custom side and im able to access it, however, SSM i cant seem to access the PCO. Any example code out there that may help SSM thanks |
Author: | [TKO]Twist [ Fri Jun 06, 2008 12:35 pm ] |
Post subject: | Re: Adding PCOs to Bunkers and other static objects |
Author: | Refuse2lose [ Sat Jun 07, 2008 1:06 am ] |
Post subject: | Re: Adding PCOs to Bunkers and other static objects |
Thanks Twist. I figured out that its the vehicles entry not the pco. works good, but as noted elsewhere here in ssm - no collision aspects, cant be destroyed. |
Author: | [TKO]Twist [ Sat Jun 07, 2008 9:22 am ] |
Post subject: | Re: Adding PCOs to Bunkers and other static objects |
Author: | Refuse2lose [ Sun Jun 08, 2008 6:22 am ] |
Post subject: | Re: Adding PCOs to Bunkers and other static objects |
Author: | [TKO]Twist [ Sun Jun 08, 2008 8:32 am ] |
Post subject: | Re: Adding PCOs to Bunkers and other static objects |
Maybe, I have never tried such things. It could also just be a CSM adjustment. Look at the Stat M60 or the the MUTT gun. |
Author: | PLAYER [ Sat Nov 15, 2008 10:58 pm ] |
Post subject: | Re: Adding PCOs to Bunkers and other static objects |
I used this awhile back to make teleporters.. removed the PCO Seats from the APC's then just set them to have collision to allow them to be damaged.. SSM they're not visible but you can enter them if you know thier locations.. you can always add a CTF flag or something to mark thier locations. rem @ Remove SeatPosition to use as Teleporter ObjectTemplate.Active HanomagComplex ObjectTemplate.removeTemplate 6 rem @ Give the SeatPosition Physics so it can be interacted with ObjectTemplate.Active Hanomag_Passanger_PCO5 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.setSoldierExitLocation -324.59/-6.422/447.577 180/0/0 rem @ Teleport Spawner - Add Removed Seat From APC to spawner ObjectTemplate.Active lcvpSpawner ObjectTemplate.setObjectTemplate 3 Hanomag_Passanger_PCO5 ObjectTemplate.SpawnDelay 0 ObjectTemplate.team 3 |
Author: | [TKO]Twist [ Sun Nov 16, 2008 11:04 am ] |
Post subject: | Re: Adding PCOs to Bunkers and other static objects |
Uhm, so they can be destroyed? |
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