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Fire Planes from Knife - SSM - Includes Video https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=4&t=3506 |
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Author: | PLAYER [ Tue Oct 30, 2007 7:20 pm ] |
Post subject: | Fire Planes from Knife - SSM - Includes Video |
Author: | Losnar [ Tue Oct 30, 2007 10:16 pm ] |
Post subject: | Re: Fire Planes from Knife - SSM - Includes Video |
Well, I stand corrected I wonder if this works in BFV? Edit: Wow, it works perfect. |
Author: | PLAYER [ Tue Oct 30, 2007 10:42 pm ] |
Post subject: | Re: Fire Planes from Knife - SSM - Includes Video |
Author: | Losnar [ Tue Oct 30, 2007 10:53 pm ] |
Post subject: | Re: Fire Planes from Knife - SSM - Includes Video |
Author: | Why Two Kay [ Tue Oct 30, 2007 11:01 pm ] |
Post subject: | Re: Fire Planes from Knife - SSM - Includes Video |
Well, this makes it a bit easier to spawn vehicles using a weapon, doesn't it. |
Author: | freddy [ Tue Oct 30, 2007 11:22 pm ] |
Post subject: | Re: Fire Planes from Knife - SSM - Includes Video |
Only probs is they never disapears from map, sooner or later its gonna start lagg up the server real bad. |
Author: | Iced Earth [ Tue Oct 30, 2007 11:41 pm ] |
Post subject: | Re: Fire Planes from Knife - SSM - Includes Video |
Friggin sweet man. Could this possibly lag out a server? Any way to increase the time between planes? Possibly doing a 'CRD_UNIFORM' like I haven't tried but you can't change rate of fire server side can ya? From what I understand of CRD, it seems like having it 'ObjectTemplate.timeToLive CRD_NONE20/0/0' would be the same as 'ObjectTemplate.timeToLive 20'? Without spending some time on it I'm not sure how to make it "randomly fire" a knife projectile. Total guess, but 'ObjectTemplate.roundOfFire CRD_UNIFORM1/3/0' ?? edit: but then again that's changing round of fire. My head hurts lol |
Author: | hardrock [ Tue Oct 30, 2007 11:42 pm ] |
Post subject: | Re: Fire Planes from Knife - SSM - Includes Video |
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