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Ejector Seat Bf1942 https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=4&t=3451 |
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Author: | anselmus [ Fri Sep 11, 2009 9:38 pm ] |
Post subject: | Re: Ejector Seat Bf1942 |
"Ejector Seat Bf1942" This works for BF1942? I could not using bf109, not happens. |
Author: | Iced Earth [ Sat Sep 12, 2009 12:10 am ] |
Post subject: | Re: Ejector Seat Bf1942 |
it works. whats your code? |
Author: | anselmus [ Tue Sep 15, 2009 3:25 pm ] |
Post subject: | Re: Ejector Seat Bf1942 |
Init.con ObjectTemplate.Active bf109 ObjectTemplate.setSoldierExitLocation 511.53/180.90/461.35 0/0/0 ObjectTemplate.Active bf109 ObjectTemplate.HpLostWhileUpSideDown 23 |
Author: | samrtguy [ Tue Sep 15, 2009 5:08 pm ] |
Post subject: | Re: Ejector Seat Bf1942 |
Um hello, this code has nothing to do in the init.con, it should be in the ObjectSpawnTemplates.con file of whichever game mode you're modifying! |
Author: | anselmus [ Tue Sep 15, 2009 5:47 pm ] |
Post subject: | Re: Ejector Seat Bf1942 |
Thanks. |
Author: | nighthawk1942 [ Tue Sep 15, 2009 8:34 pm ] |
Post subject: | Re: Ejector Seat Bf1942 |
Author: | Why Two Kay [ Tue Sep 15, 2009 9:20 pm ] |
Post subject: | Re: Ejector Seat Bf1942 |
Yes, that's how you build a teleporter. Yes, it would. |
Author: | Apache Thunder [ Wed Sep 16, 2009 4:45 am ] |
Post subject: | Re: Ejector Seat Bf1942 |
That ejector seat type code has been posted before. Plus it has a major draw back. It doesn't launch you up in the air. It merely launches you in the direction the vehicle is moving. For planes this would always be foward. You can try and do fancy things and add rotation to the exit location settings, but no matter what it will eject you infront of the plane and not up into the air like you would think a ejector seat should launch you. |
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