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More Realistic Mines https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=4&t=3443 |
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Author: | privaterivvan [ Tue Oct 16, 2007 9:12 pm ] |
Post subject: | More Realistic Mines |
OK this should work and be fun You Know How With Real Life Mines People Put Them UnderGround (Invisible) Well This Coll Mod SMM does that So Its More Realistic And Fun ObjectTemplate.Active LandmineProjectile ObjectTemplate.Invisible 1 |
Author: | MR PINK BALLS [ Tue Oct 16, 2007 9:19 pm ] |
Post subject: | Re: More Realistic Mines |
cool that should work well for my mod to wake ctf at first i had ships and stuff now its all ground so those tanks wont know what hit them !!!MUHAHAHAHAHAHAHAHAHA!!! |
Author: | privaterivvan [ Tue Oct 16, 2007 9:41 pm ] |
Post subject: | Re: More Realistic Mines |
oookkk tthhheennn lol hope you like it |
Author: | Iced Earth [ Tue Oct 16, 2007 9:52 pm ] |
Post subject: | Re: More Realistic Mines |
Oh man...that is pure evil. You will get a lot of angry nubs lol |
Author: | MR PINK BALLS [ Tue Oct 16, 2007 10:12 pm ] |
Post subject: | Re: More Realistic Mines |
MUHAHAHAHAHAHAAHHAHAAAA EHEAHAHA cough |
Author: | Losnar [ Tue Oct 16, 2007 10:17 pm ] |
Post subject: | Re: More Realistic Mines |
It should also take much longer than 5 seconds to set a single mine, if you're going for realism.. |
Author: | Archimonde0_0 [ Tue Oct 16, 2007 10:32 pm ] |
Post subject: | Re: More Realistic Mines |
or you could do them like forgotten hope does them, using the sink into ground codes to make it so the mine sinks under, but the Trigger doesnt |
Author: | privaterivvan [ Tue Oct 16, 2007 10:54 pm ] |
Post subject: | Re: More Realistic Mines |
possibly a delay |
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