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Battlefield Modding Tutorials BFMODS • View topic - More Realistic Mines

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Re: More Realistic Mines
PostPosted: Tue Nov 06, 2007 11:53 am 
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 Post subject: Re: More Realistic Mines
PostPosted: Tue Nov 06, 2007 3:31 pm 
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 Post subject: Re: More Realistic Mines
PostPosted: Fri Nov 16, 2007 12:20 am 
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Joined: Fri Sep 14, 2007 5:27 pm
Posts: 56
Yes it work fine SS.
i have add:
ObjectTemplate.Active LandmineProjectile
ObjectTemplate.Invisible 1

in objects/Handweapons/ (at AVmine) and at (USLandmine)/objects.con at server file on PoE and it works fine :twisted:

Members didnt know that i have add it, and came with full speed to get flag....and BuUumMm... :lol:
U dont see it, only by getting near UL see up by mini map a deathhead...but where? and BuUumm...
Team just need to press Q and they will see it.

Thanks for sharing.


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 Post subject: Re: More Realistic Mines
PostPosted: Fri Nov 16, 2007 5:15 pm 
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Joined: Wed Oct 11, 2006 4:19 pm
Posts: 211
Location: Northern California
What is "press Q" thingy?

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 Post subject: Re: More Realistic Mines
PostPosted: Fri Nov 16, 2007 5:27 pm 
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Location: www.TKO.clanservers.com

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 Post subject: Re: More Realistic Mines
PostPosted: Sat Nov 17, 2007 12:06 am 
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In what game? I have my shute on Q :shock:


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 Post subject: Re: More Realistic Mines
PostPosted: Sat Nov 17, 2007 6:22 pm 
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Q is for BFV only.
Also known as 3d map.

Remember we're in the 1942 section now.
It's like talking to your grand ma. :lol:

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 Post subject: Re: More Realistic Mines
PostPosted: Mon Sep 01, 2008 8:46 am 
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Joined: Fri Aug 22, 2008 3:40 am
Posts: 10
BUMB

anyone get this working FOR BF1942 Vanilla???


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