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Battlefield Modding Tutorials BFMODS • View topic - Poison Smoke !

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Re: Poison Smoke !
PostPosted: Sun Oct 14, 2007 9:47 pm 
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Joined: Sun Sep 16, 2007 2:33 pm
Posts: 1809
Location: Your moms house
i saw that on bongholios server its awesome cant you make it more potent tho on his server it was very ineffective just hurt them allitle


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 Post subject: Re: Poison Smoke !
PostPosted: Sun Oct 14, 2007 9:49 pm 
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Joined: Tue Jul 03, 2007 4:03 pm
Posts: 372
ok then do this




rem *** Gas Grenade ***
ObjectTemplate.Active SmokeGrenadeProjectile
ObjectTemplate.addTemplate hanomagVehicleSupplyDepot

ObjectTemplate.Active hanomagVehicleSupplyDepot
ObjectTemplate.radius 10
ObjectTemplate.team 0
ObjectTemplate.setHealth 20 -7 0
ObjectTemplate.workOnVehicles 0
ObjectTemplate.workOnSoldiers 1


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 Post subject: Re: Poison Smoke !
PostPosted: Mon Oct 15, 2007 1:54 pm 
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Posts: 576
Location: 10 Missed Meals From Total Barbarism
I took that out I like artillery smoke better.
rem *** Gas Grenade ***
ObjectTemplate.Active SmokeGrenade
ObjectTemplate.addFireArmsPosition 0/5.00/0 0/-5.0/0
ObjectTemplate.addFireArmsPosition -5.00/0/0 -5.0/5.0/0
ObjectTemplate.addFireArmsPosition 0/10.00/0 0/-10.0/0
ObjectTemplate.addFireArmsPosition -10.00/0/0 -10.0/10.0/0
ObjectTemplate.addFireArmsPosition 0/15.00/0 0/-15.0/0
ObjectTemplate.addFireArmsPosition -15.00/0/0 -15.0/15.0/0
ObjectTemplate.addFireArmsPosition 0/20.00/0 0/-20.0/0
ObjectTemplate.addFireArmsPosition -20.00/0/0 -20.0/20.0/0
ObjectTemplate.setBlastAmmoCount 1
ObjectTemplate.projectilePosition 0/.4/25
ObjectTemplate.projectileTemplate M-109Projectile
ObjectTemplate.FireDelay 4
rem

fire (don't change weapons) and in 4 seconds where you are looking is the target
full strength throw is about 30 feet (right click and hold for less)


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 Post subject: Re: Poison Smoke !
PostPosted: Tue Oct 16, 2007 6:25 am 
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Joined: Tue Nov 02, 2004 12:00 am
Posts: 773
Location: Mars
Ah interesting solution.

The problem with mine was that I played with the projectile ttl and so it never really died. Yours you have used limited ammo.

Nice find. However, I wonder if your projectiles actaully die. Probable doesn't matter if they do or not since they shouldn't take much resources and rounds reset often enough to clear up "dead" projectiles.

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 Post subject: Re: Poison Smoke !
PostPosted: Wed Oct 17, 2007 8:26 pm 
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Posts: 372
i dont think my projectiles Die becuase the deathbubble has 20 second time to live so when the smoke it gone the deathbubble is gone


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 Post subject: Re: Poison Smoke !
PostPosted: Wed Oct 17, 2007 8:30 pm 
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Joined: Sun Sep 16, 2007 2:33 pm
Posts: 1809
Location: Your moms house
i used it on my server and it dies after about 20


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 Post subject: Re: Poison Smoke !
PostPosted: Wed Oct 17, 2007 8:31 pm 
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Joined: Tue Jul 03, 2007 4:03 pm
Posts: 372
yep it should


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 Post subject: Re: Poison Smoke !
PostPosted: Sat Oct 20, 2007 6:32 pm 
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Joined: Mon Nov 15, 2004 12:00 am
Posts: 696
Location: Germany, US Depot
that solves that problem ... last issue we had was that the depot stays ... awesome, ill check this out ...

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